Games Development MA
Facts about this course
| Qualification | MA (subject to validation) |
|---|---|
| Duration | Full time: 1 year Part time: 2 years |
| Attendance | To be confirmed |
| Assessment | Essays, presentations, research projects, dissertation. |
| Course structure |
|
Choose Kingston's Games Development MA
This programme runs as part of a suite of six courses available from Digital Media Kingston: MA/MSc User Experience Design, MA/MSc Games Development and MA/MSc 3D Computer Generated Imagery.
This new suite of courses are twinned across the arts and sciences to prepare you for employment in the digital media industry where teams of specialists work together to develop and author innovative digital media projects.
The courses have been specifically designed to utilise the best digital media expertise and resources from across the four faculties of Art, Design and Architecture (FADA), Art and Social Sciences (FASS), Computing, Information Systems and Mathematics (CISM) and Science (SCi). They have been developed in consultation with our industry panel which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe.
The emphasis on project and team work provides an industry-focused learning experience where you can hone your own specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme mean these courses will arm you for entry into the fast-growing and highly competitive digital media arena.
What will you study?
In the introductory part of the course, common across all DMI courses, you will work with other students from diverse academic, creative and technical backgrounds to experience the commonalities in professional digital media practice.
The second part of the course is shared with Games Development MSc and 3D Computer Generated Imagery MA/MSc students. It focuses on the craft of computer animation and visual effects, including the core 3D graphics skills of modelling, shading, lighting, rendering, animation and rigging, and associated skills such as rotoscoping and match moving.
The specialist modules focus on developing experiential interfaces and games design principles. Optional modules allow you to either develop an individual design project and/or specialise in narrative, audio or experience design in project work with other DMi students.
For your final project you will be encouraged to work in a team, taking a professional role (e.g. programmer, level designer, art director etc.) to produce a professional piece of work. Alternatively you may undertake an industry-based project.
Course structure
Please note that this is an indicative list of modules and is not intended as a definitive list.
Core modules
- Digital Interdisciplinary Practice
- Digital Content Production Processes
- Fundamentals of CGI
- Applications of CGI
- Experience Design 1
- Games Design
Option modules
- Sequences and Stories
- Digital Audio
- Live Project
- Design Research Project
- Experience Design 2
Related courses
Staff from four faculties teach on this course. Find out more...
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