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Museums and Galleries & the Creative Economy Masters (MA)

Mode Duration Attendance Start date
Full time 1 year 2 or 3 days a week September 2016
Part time 2 years 2 or 3 days a week September 2016

Choose Kingston's Museums and Galleries & the Creative Economy MA

If you are a graduate or industry professional who would like to develop your career or create your own business in the museums and galleries sector, this course is ideal. It teaches creative people the business development, collaborative and entrepreneurial skills to take dreams and good ideas and turn them into a reality.

What will you study?

You will explore creativity and how to manage it – not only in the museums sector, but also across a wide range of the creative industries.

This MA is cross-faculty, interdisciplinary, and extremely practical. You will learn to think in 3D, and analyse the current business and creative landscapes. When you leave the course, you will be able to both curate and advertise museum exhibits, and get your ideas off the ground.

Assessment

A mix of project work and formal assessments, including essays, case studies, reports and presentations, plus the final Personal Research Project (maximum 12,000 words).

Why study a Creative Economy course?

Our Creative Economy masters courses give you the opportunity to gain a range of knowledge and experience, including:

  • Gain entrepreneurial skills – help create start-ups and pitch ideas to real industry bosses at a "Dragons' Den", and visit a wide variety of entrepreneurial businesses.
  • Brush up on practical workplace skills such as data collation, review and synopsis.
  • Our students come from all over the world to study on Kingston's creative economy courses, so you will finish the course with an international network of contacts.
  • Excellent teaching – the Managing in the Creative Economy MA course was ranked as one of the best entrepreneurship masters in the world by the Eduniversal masters ranking 2015/16, and Kingston Business School is one of only a few of the 120 UK business schools to be awarded an 'excellent' rating for its teaching quality by the Higher Education Funding Council.
  • Regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events that connect the creative industry to the local community and give you a valuable network.
  • Students can add study at the prestigious Boston University to their programme and gain a dual masters degree.

Course structure

For the core modules, you will study with students from across all the creative industries programmes. For the specialist modules, you will study alongside fellow museum and galleries students.

Please note that this is an indicative list of modules and is not intended as a definitive list. 

 

Core modules

  • The growth of the 'creative industries' within advanced capitalist countries is a phenomenon of the post-Second World War period – but they are difficult to define and measure.

    The first part of the module will be devoted to the history and definitions of the creative industries. The second part will be concerned with the issues that the sector is facing, such as labour issues, the role of technology, the need for funding and investment, the issue of sustainability and legal issues (intellectual property). This module will offer students the opportunity to grasp the contradictions inherent to the creative industries and their potential for changing – for better or worse – our societies, economies and cultures.

     
  • At the heart of Creative Industries is the notion of artistic creativity. However, far from being the result of individual 'creative geniuses', art works and creativity emerge as the results of a collective process. This is a capability that other sectors now need to understand and emulate. The European Commission's Directorate General for Enterprise and Industry has identified the Creative Industries as 'drivers of social and economic innovation in the economy'.

    This module aims to give students the knowledge and understanding of management processes and behaviours necessary for managing creativity and innovation in the creative industries. They will also explore the ways in which these processes can be used in other sectors of the economy.

     
  • Bridge the gap between creativity and business in this exciting module. You will learn how to develop an innovative product or service and turn it into a viable business by working in a multidisciplinary team. Through design thinking, you'll learn how to identify opportunities for innovation, develop a product that is centred on the user's needs, and design a business model to produce your innovation for the public. Combining skills and courses in new product development, business modelling, social marketing, branding, finance, web design, prototyping, empathy, storytelling and more, you'll learn not only what it takes to become a business creative, but you will also become one yourself. This challenging module is one-year long and combines the knowledge from your background with other modules taken at the University into a live, working business experience.

    To find out more about the learning outcomes of this module, visit the Design Thinking for Start-ups blog which covers what our students are currently working on.

     
  • The Personal Research Project is a self-initiated project reflecting critical evaluation of all your previous learning. It will draw on the knowledge and intellectual skills you have acquired from the core subjects, and the knowledge and skills you have developed in your particular specialism.

    Key to this process will be an awareness and understanding of different research strategies and procedures within a variety of contexts. You will become familiar with different research tools and, more importantly, be in a position to critically evaluate the various tools based on need, context, issues and purpose in relation to problem solving.

    This module is the culmination of the MA experience, and the most ambitious expression of individual interest, motivation, creativity and ability to deliver.

     

Specialist modules

  • Museums and galleries are highly prominent features of the contemporary cultural landscape. They have experienced significant investment in their intellectual and physical development over the past 20 to 40 years. To some this has been a 'Golden Age', to others it represents an age of great uncertainty, even malaise. This module establishes a progressive interdisciplinary framework for critically and creatively questioning museums and galleries as ideas, institutions and as a field of academic inquiry.

    Download a module guide for Ideas and Institutions (PDF)

     
  • Museums, galleries and heritage are more than physical, immobile landmarks in the landscape; they are ongoing, place-based processes crafted from diverse and often dissonant human and non-human materials, sites, identities and narratives. Because of this they are constantly open to change. They change due to debates from within the field and a variety of drivers and pressures from outside. In many ways change, and meeting the challenge of change, lies at the very heart of ongoing questions of sustainability, relevance and innovation in the field. This module explores museum and heritage futures, locating development within a more progressive, expanded sense of place.

     

You will have the opportunity to study a foreign language, free of charge, during your time at the University as part of the Kingston Language Scheme. Options currently include: Arabic, French, German, Italian, Japanese, Mandarin, Portuguese, Russian and Spanish.

For further information:

Admissions team
Tel: +44 (0)20 8417 5364
Email us

Location

This course is taught at Kingston Business School and Knights Park

View Kingston Business School and Knights Park on our Google Maps

For further information:

Admissions team
Tel: +44 (0)20 8417 5364
Email us

Location

This course is taught at Kingston Business School and Knights Park

View Kingston Business School and Knights Park on our Google Maps
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