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Computer Science (Games Programming) BSc(Hons): Links with business and industry

How our students get involved with industry events

Students on this course have the opportunity to showcase their games at exhibitions like Brighton's Develop and Eurogamer. It is also a great chance to network with industry representatives.

Industry events

How we work with industry partners

General business links

Kingston University lecturers are frequently involved in collaborations with industry and can illustrate their teaching with relevant up-to-date experience. Close links with the British Computer Society ensure that the course includes the latest technological innovations and it is continually refined to meet the latest employment market needs. For example, when internet business started, an e-commerce module was set up. Now it's established, fraud is an issue so computer forensics has been introduced.

Group design workshop

In this module you will develop an information system for a real client. This will help you gain actual workplace skills and enable you to demonstrate them to future employers.

Over a 12-week period, working in groups of three or four, you go through the complete lifecycle of a project. This includes interviewing your client, carrying out a systems analysis, and then developing and demonstrating a prototype. Companies that have taken part in the module include:

  • General Medical Council;
  • Scope;
  • Citizen's Advice Bureau;
  • Surrey Hockey Club;
  • Science & Technology Research Ethics Committee; and
  • London Zoo. 

Employment opportunities

We have a wealth of industrial contacts provide placement, project and graduate employment opportunities. We also run an annual placement and careers fair, giving you the opportunity to meet some of the top employers of IT placement students and graduates.

Our excellent links with employers also mean that employers with graduate positions often contact us direct.


The Faculty of Science, Engineering and Computing has an active research community made up of highly motivated academic staff, bright and highly imaginative research staff and students, and excellent technical and administrative support. A large proportion of the faculty's staff is research-active, well-known and respected in their fields. This is good news for students because it helps keep the courses relevant and up to date and to make the University known to a wider pool of employers. It also gives students the opportunity to get involved in projects and case studies and to interact with staff  working at the forefront of their subject.

Research activities are organised into a number of interest areas including:

  • digital imaging;
  • information systems;
  • numerical analysis; and
  • mobile information and network technologies. 

Research groups often work with other universities and with outside organisations including recent collaborations with:

  • Motorola;
  • Empower Interactive;
  • Metropolitan Police; and
  • Toshiba.

Find out more about research in the Faculty of Science, Engineering and Computing.

Contact us

Admissions team


This course is taught at Penrhyn Road

View Penrhyn Road on our Google Maps

Contact us

Admissions team


This course is taught at Penrhyn Road

View Penrhyn Road on our Google Maps
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Colossal Games joins forces with Kingston

Charles Burt

Colossal Games founder and managing director Charles Burt has joined Kingston University's Computing and Information Systems (CIS) Industrial Advisory Board alongside industry giants Google, Microsoft, IBM and EasyJet. Find out more.

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