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Communication and Context

  • Module code: GD4003
  • Year: 2018/9
  • Level: 4
  • Credits: 30
  • Pre-requisites: None
  • Co-requisites: None

Summary

The aim of this module is to introduce you to how the designer can engage, interact with and respond to different contexts and varied audiences. These include the personal and professional, geographical and environmental, social and political, commercial and educational, local and global. The emphasis in this module is on developing experience and understanding of how design and communication function in the wider world.

Aims

  • To introduce you to a range of contexts for design
  • To introduce the importance of considering audience as a key factor in the design brief
  • To develop understanding of message and meaning in relation to context and audience
  • To introduce you to self-initiated projects

Learning outcomes

On successful completion of the module, students will be able to:

  • Demonstrate understanding and application of the different considerations that arise from specific contexts
  • Demonstrate engagement with an audience and how this has informed design outcomes
  • Demonstrate exploration of a range of communication methods within project development
  • Demonstrate the ability to write, undertake and manage self-initiated projects and evaluate project processes and outcomes

Curriculum content

  • Visual awareness supported by a variety of media including photography, digital, printmaking etc.
  • Developing the successful application of practical design skills within the context of design projects
  • Writing project logs
  • Introduction to design empathies - audience, social, ethical, emerging technologies

Teaching and learning strategy

Teaching will be delivered through studio-based workshops, individual and group tutorials and seminar sessions alongside subject-specific talks. Students are expected to undertake self-initiated briefs and self-directed study and to develop work independently following formative feedback.

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching Studio-based projects, workshops, seminars, reviews, crits and tutorials 180
Guided independent study Self-directed study 120
Total (number of credits x 10) 300

Assessment strategy

Projects, exercises and development work are formatively assessed in crits and project reviews throughout the module when students receive feedback on work produced and feed forward on work in progress. Project work is submitted and summatively assessed at the end of Level 4, in teaching block 2, during the summer term.

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
1) Demonstrate understanding and application of the different considerations that arise from specific contexts Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in the submission of work at the end of the module
2) Demonstrate engagement with an audience and how this has informed design outcomes Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in the submission of work at the end of the module
3) Demonstrate exploration of a range of communication methods within project development Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in the submission of work at the end of the module
4) Demonstrate the ability to write, undertake and manage self-initiated projects and evaluate project processes and outcomes Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in the submission of work at the end of the module

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
Coursework Studio projects 100%
Total (to equal 100%) 100%

Achieving a pass

It IS a requirement that the major category of assessment is passed in order to achieve an overall pass for the module.

Bibliography core texts

Ambrose, G. (2008)The Fundamentals of Graphic Design, AVA Academia

Crow, D. (2010) Visible Signs: an introduction to semiotics in the visual arts, AVA Academia

Gladwell, M (2002) Tipping Point, Abacus 2002

Roberts, L & Wright, R. (2010) Design Diaries: Creative Process in Graphic Design, Laurence King

Temlow, A.(2006) What is Graphic Design For? Rotovision

Lucas, G. (2006) Guerilla Advertising, Laurence King

Bibliography recommended reading

Hollis, R  (2006) Swiss Graphic Design: The Origins and Growth of an International Style, Laurence King

Hughes, R. (2010) Cult-Ure, Fiell Publishing

Shaughnessy, A. (2009) Graphic Design: A User's Manual, Laurence King

Triggs, T. (2010) Fanzines: The DIY Revolution, Chronicle Books

Websites:

It's Nice That

Design Observer

Ted Talks

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