The aim of the module is to explore different modes of communication and dissemination. The focus is on the interactive nature of graphic design and visual communications, with emphasis on the way in which designers engage audiences and participators in their practice. The projects in this module encourage students to experiment, embrace risk and develop innovative approaches and solutions. They introduce students to strategies for extended research and collaboration and develop interpersonal and communication skills. The module requires students to consider how their ideas can be meaningfully applied in appropriate contexts and to relevant audiences. It includes opportunities for students to develop interdisciplinary projects and explore the possibilities of participatory practice.
On successful completion of the module, students will be able to:
Teaching will be delivered through studio-based projects, seminar sessions and workshops. Group tutorials and critiques will take place alongside individual progress tutorials. Students are expected to undertake self-directed study and to develop work independently following formative feedback and to access specialist areas as appropriate.
Definitive UNISTATS Category | Indicative Description | Hours |
---|---|---|
Scheduled learning and teaching | Studio-based projects, workshops, seminars, crits, reviews, tutorials. | 180 |
Guided independent study | Self-directed research and independent project development in response to formative feedback | 120 |
Total (number of credits x 10) | 300 |
Projects, research and development work are formatively assessed in crits and project reviews throughout the module. Students will be given opportunity and are expected to develop work in response to formative feedback/feed forward. Project work is submitted and summatively assessed at the end of Level 5, in teaching block 2, during the summer term.
Learning Outcome | Assessment Strategy |
---|---|
1) Demonstrate ability and understanding in the research, analysis and development of how to effectively communicate and disseminate ideas/messages | Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in project work submitted at the end of the module |
2) Engage, involve and collaborate with audiences, end-users and participants | Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in project work submitted at the end of the module |
3) Demonstrate a proactive approach to extending, experimenting and exploring ideas, embracing creative risks and seeking innovative approaches and solutions | Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in project work submitted at the end of the module |
4) Demonstrate judgement and understanding of the application of ideas/messages in context | Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in project work submitted at the end of the module |
Description of Assessment | Definitive UNISTATS Categories | Percentage |
---|---|---|
Coursework | Studio Projects | 100% |
Total (to equal 100%) | 100% |
It IS a requirement that the major category of assessment is passed in order to achieve an overall pass for the module.
Armstrong, H and Stojmirovic, Z. (2011). Participate (designing with user generated content). Princeton Architectural Press
Bennett, A. (2006). Design Studies: Theory and Research in Graphic Design. Princeton Architectural Press
John Clarkson, P. Coleman, R. Keates, S. (2003) Inclusive Design: Design for the whole population. Springer
Moggridge, B. (2007). Designing Interactions. Cambridge, Mass: MIT Press.
Norman, D. (2002). The Design of Everyday Things. New York: Basic Books.
Shea, A, Lupton, E and Drenttel, W. (2012). Design for social Change: Strategies for Community-Based Graphic Design. Princeton Architectural Press
Crow, D (2010) Visible Signs an introduction to semiotics in the visual arts 2nd ed. AVA
Crow, D. (2006) Left to Right: The Cultural Shift from Words to Pictures. AVA Publishing
Klanten, R. (2011). A Touch of Code : interactive installations and experiences. Berlin: Gestalten.
Parsons, T. (2009). Thinking: Objects. AVA Academia
Smet, C & De Bondt, S. (2012). Graphic Design: History in the Writing (1984-2011). S.l: Occasional Papers.
Websites