Search our site
Search our site

Digital Media Foundations

  • Module code: MD4004
  • Year: 2018/9
  • Level: 4
  • Credits: 30
  • Pre-requisites: N/A
  • Co-requisites: N/A

Summary

This module aims to acquaint you with historical and contemporary digital media practices and design principles as a basis for developing media communication skills. You will develop visual thinking, software skills and an understanding of the range of digital media production by selectively experimenting with digital form and content. The module also provides you with the opportunity to bring knowledge from other modules and apply it to your digital artefact.

Aims

  • To enable students to develop knowledge of, and critical engagement with, digital media production processes.
  • To equip students with basic design principles for visual communication and a knowledge of media production conventions
  • To encourage students to use digital media tools to engage with concepts, debates and issues relevant to media culture.
  • To develop key skills in group work.

Learning outcomes

  • Demonstrate a critical awareness of historical, current and future digital media trends
  • Discover and analyse the range of digital media communications (eg. mobile; interactive; social media; apps; music media; convergence)
  • Explore and recognise visual communication, design principles, media production conventions and relevant technical applications.
  • Demonstrate the ability to think theoretically, applying concepts from other modules to media productions, interconnecting theory and practice.
  • Develop key skills and engage successfully in group-work.

Curriculum content

1. Tools /Output

  • MAC environment / metaphor
  • Resolution (print v screen)
  • Aspect ratios (mobile / video / web)
  • File formats (bitmaps/vectors /video /audio /web)

2. Meaning / Visual Language (I)

  • Historical and theoretical context: Semiotics
  • Form and content: (eg. image making: montage / remix)
  • Document (eg. photojournals / photoessays / recording / remixing / storytelling)
  • Logos and brands

3. Meaning / Visual Language (II)

  • Historical and theoretical context: Frames of reference
  • Type, text, fonts
  • Form and content: (eg. image making: montage / remix)
  • Introduction to intertextual narratives

4. Rich Media / Interactive, Audio and Motion

  • Motion and animation, interactivity (eg. interactive narratives)
  • Moving image, video editing (music videos / viral ads)
  • Soundscapes

5. Participation / Dialogue

  • Orality / ‘Voice' / Internet
  • Interfaces
  • Interactivity
  • Templates
  • Writing (RW Cultures)
  • Social media

6. Trends

  • Convergence
  • Distribution
  • Consumption: mobile; apps; gaming; ubiquitous
  • Social media
  • Intellectual property: copyright
  • Open Source / Share culture

Teaching and learning strategy

Lectures introduce students to concepts and digital design principles. In the seminars and technical workshops students work in media production groups to developed projects, exploring the aspects introduced in the lectures, as well as knowledge from their theoretical modules as a way to integrate theory and practice.

A series of fuve lectures at the start of teaching block one will provide foundations in the core theoretical areas of the curriculum and introduce students to major trends in digital media. Three crits and presentation sessions in Teaching Block 2 will help students identify directions and final concepts.  These sessions will also help students prepare for their foundation portfolio submissions.

The module encourages active learning and provides the following common skills:

  • Media literacy
  • Computer literacy
  • Graphical design (eg.brands/moving type)
  • Production conventions (eg. web/short film/viral ads/banners)
  • Project management
  • Critical thinking

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching 1 hour lecture 8
Scheduled learning and teaching 2 hour seminar /workshops 22
Scheduled learning and teaching 1 workshops 11
Guided independent study Independent Studio Practice 259
Total (number of credits x 10) 300

Assessment strategy

There are three different assessments in this module, designed to reflect the learning across the module and student progression to level 5 media production projects.  In addition, students are assessed formatively through a series of four crits /presentation sessions.

 A1.  Client briefs: 20% interim assessment.

This assessment will be focused on the students generating small/short digital projects from clear and concise ‘client briefs'. The ‘briefs' will be fictitious project specifications that will focus the students on delivering and producing a digital project from a specified piece of media: image, text, audio, video. The workshops leading up to this assessment deadline will be focused on providing the necessarily skills for the students to accomplish this assessment.

 A2. (40%) production journals, including evaluation

 A3. (40%) group project

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
Demonstrate some critical awareness of historical, current and future digital media trends. Production journals
Discover and analyse the range of digital media communications (eg. mobile; interactive; social media; apps; music media; convergence) Client briefs, group project
Explore and recognise visual communication, design principles, media production conventions and relevant technical applications. Client briefs, group project
Demonstrate the ability to think theoretically, applying concepts from other modules to media productions interconnecting theory and practice Client briefs, group project.
Develop key skills and engage successfully in group work. Client briefs, group project.

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
Coursework Client brief 20
Coursework Production journal 40
Coursework Group project 40
Total (to equal 100%) 100%

Achieving a pass

It IS a requirement that the major category of assessment is passed in order to achieve an overall pass for the module.

Bibliography core texts

Burrough X & Mandiberg M., (2008) Digital Foundations: Introduction to Media Design with the Adobe Creative Suite, Peachpit Press, licensed under Creative Commons

Toynbee, J. and Gillespie, M. (2006) Analysing Media Texts. London: Open University Press

Bibliography recommended reading

Adair, J. (1988) Effective time management: How to save time and spend it wisely, London: Pan Books.

Bellantoni J. &Woolman M. (1999) Type in Motion: Innovations in Digital Graphics, Phaidon Press

Berger, J. (1972) Ways of Seeing, London: Penguin, London.

Colson, R. (2007) The Fundamentals of Digital Art, AVA Publishing

Fletcher A. (2001) The Art of Looking Sideways, London: Phaidon Press Ltd

Gibbs, T. (2007) The Fundamentals of Sonic Art & Sound Design. Lausanne: AVA Academia

Lupton Ellen. (2004) Thinking with Type: A Critical Guide for Designers, Writers, Editors, & Students, Princeton Architectural Press.

Macquillan, M. (2000) The Narrative Reader, London: Routledge.

Macluhan, M. (2001) Understanding Media: The Extensions of Man, London: Routledge

Find a course

Course finder

Find a course
>