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Filmmaking Practices 4

  • Module code: TP5001
  • Year: 2018/9
  • Level: 5
  • Credits: 30
  • Pre-requisites: None
  • Co-requisites: None

Summary

The emphasis here is on thinking of the studio as a tool with which to create challenging, experimental content. However content is not restricted to studio-based production, but encompasses substantial work on location as well. You will be encouraged to experiment with styles and techniques, and to embrace both location and studio production as part of the creative toolkit available to you as innovative filmmakers and designers of the future.

Aims

  • To use various studio-based production methods in work which explores the boundaries of conventional studio genres
  • To continue to foster curiosity and open-minded attitudes while exploring a range of studio and location practices
  • To facilitate cross-fertilisation of ideas through multi-disciplinary and/or collaborative work
  • To expand students' understanding of their individual strengths and to develop higher levels of verbal and visual communication skills

Learning outcomes

On successful completion of the module, students will be able to:

  • Understand a diverse range of moving image genres, and recognise the potential for new developments
  • Demonstrate, through project work, developing open-minded attitudes, a willingness to challenge norms and effective primary research in support of ideas development.
  • Demonstrate engagement in team endeavour towards a common goal making an increasingly active and tangible individual contribution
  • Recognise and reflect on how all aspects of visualisation contribute to the style of a production and its meaning
  • Demonstrate an enhanced understanding of the creative use of camera, sound and editing

Curriculum content

  • Team working, including negotiation of approach, development and production methods (accepting and delegating responsibility)
  • Utilisation of a range of appropriate visual and verbal strategies to express and communicate underlying ideas, throughout all project development and realisation
  • Normally four projects of varying length which include one project fully integrating all aspects of design (costume, set, lighting, motion graphics and sound design), and one interdisciplinary project These projects will explore, through team and individual work, in the studio and on location, the boundaries of the short film and a variety of platforms for their distribution, digital and broadcast.
  • Advanced cinematography, sound and post-production.
  • Personal visual notebooks and research work with greater individual focus and a refined selection to support and inform project work, including production files. Research must predominantly be from primary sources. Notebooks should also clearly show the process of idea development.

Teaching and learning strategy

A series of lectures and seminars with examples will support the content of projects. Practical work on these projects is based in the filmmaking studio and students will be expected to use a range of appropriate facilities, including faculty resources, and to work on location. Group and individual tutorials provide guidance during projects, with work reviews and crits providing a range of perspectives and critical responses from both staff and peer group.  The module will make use of the Virtual Learning Environment (VLE) Canvas for communication and dissemination of information between students and staff as well as making online learning materials available to all.

Professional and executive ability is reinforced, including attendance, punctuality, time and self management, together with effective communication and creativity. These are linked to group tutorials at all project stages. Technical consultation with support staff and tutors will support student learning.

All courses based in the Kingston School of Art offer students free access to the online video tutorial platform Lynda.com. This provides a wide range of subjects to choose from, many with downloadable exercise files, including software tutorials covering photography, graphics, web design, audio and music, CAD and Microsoft Office software, as well as courses on Business and Management skills. Some of these are embedded in the curriculum and offer additional self-paced learning, others may be taken at will by students wishing to broaden their employability skills in other areas.

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching Lectures, filmmaker talks, reviews, seminars, presentations, visits, taught studio practice, tutorials 120
Guided independent study Includes further independent exhibition visits, field trips and screenings 180
Total (number of credits x 10) 300

Assessment strategy

Filmmaking modules use an assessment strategy both formative and summative, responding to evidence of sustained creative and technical practical application based on a body of work produced during the realization of projects. The process includes spoken and written feedback on the ability to resolve, present and reflect on final project work, showing evidence of critical self-evaluation. Students may be assessed in groups or individually, depending on the specific project brief, where students may have the option to work individually, in pairs, or in groups.

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
1. Understand a diverse range of moving image genres, and recognise the potential for new developments. Feedback/feed forward given in response to evidence of sustained application, and summative assessment of a body of work based on the realisation of projects.
2. Demonstrate, through project work, developing open-minded attitudes, a willingness to challenge norms and effective primary research in support of ideas development. Feedback/feed forward given in response to evidence of sustained application, and summative assessment of a body of work based on the realisation of projects.
3. Demonstrate engagement in team endeavour towards a common goal making an increasingly active and tangible individual contribution. Feedback/feed forward given in response to evidence of sustained application, and summative assessment of a body of work based on the realisation of projects.
4. Recognise and reflect on how all aspects of visualisation contribute to the style of a production and its meaning. Feedback/feed forward given in response to evidence of sustained application, and summative assessment of a body of work based on the realisation of projects.
5. Demonstrate an enhanced understanding of the creative use of camera, sound and editing. Feedback/feed forward given in response to evidence of sustained application, and summative assessment of a body of work based on the realisation of projects.

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
Films and accompanying documentation of research and development, production process. Coursework 100%
Total (to equal 100%) 100%

Achieving a pass

It IS a requirement that the element of assessment is passed in order to achieve an overall pass for the module.

Bibliography core texts

Berger, J.  (1972).  Ways of seeing.  London : Penguin.

Connolly, Maeve, (2009) The Place of Artists' Cinema: Space, Site and Screen, Intellect, London

Crow, D. (2007).  Visible signs : an introduction to semiotics. Lausanne : AVA.

Dodd, P and Christie, I. (eds) (1996) Spellbound: art and film.  London: BFI and Hayward Gallery.

Rush, M. (2005) .New media in art.  London : Thames & Hudson.

Russell, Katherine (1999). Experimental Ethnography: the Work of Film in the Age of Video, Duke University Press

Le Grice, Malcolm (2000).  Experimental Cinema in the Digital Age, BFI

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