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Materials and Making: Themes in Design History

  • Module code: HA4102
  • Year: 2018/9
  • Level: 4
  • Credits: 30
  • Pre-requisites: None
  • Co-requisites: None

Summary

This module presents thematic approaches to the study of product and furniture design as an historical subject. Through image-based lectures, discussions and study visits, students will be introduced to the historical development of product and furniture design from the 1750s to the present day. Students will consider the evolution of the design practices and professions, and the role of changing design and production technologies and techniques. Each session is intended to address particular ideas and practices that have shaped and constructed our contemporary understanding of product and furniture design as a meaningful social, cultural and economic activity. The module engages with critical texts to allow students to examine the relationship between theory and practice in product and furniture design, and to develop an understanding of the emergence of product and furniture design as a cultural response to modernity. Key themes will be explored, including: the evolution of design practices and professions, the relationship between politics, labour, craft and technology, taste and display, consumption and design, consumer advocacy and sustainability, alternative approaches to design practice, and the impact of digital technologies. An integral part of this module is the close consideration of designed objects and images, and the understanding of these in relation to larger contexts of meaning and interpretation.

Aims

  • To provide a historical and critical framework for students' own work and practice;
  • To introduce a thematic history of the development of product and furniture design;
  • To explore the relationship between theory and practice in product and furniture design;
  • To consider the role of changing technologies in the production and consumption of product and furniture design;
  • To engage the historical and critical position of the designer and to engage students in the activities of research and writing.

Learning outcomes

On successful completion of the module, students will be able to:

  • Identify key historical issues and debates that have informed the understanding of product and furniture design;
  • Convey a contextualised understanding of their own work and practice;
  • Describe some of the theoretical concepts through which product and furniture design has been understood;
  • Convey an understanding of the relationship between design and technology;
  • Describe and analyse visual and material examples;
  • Convey their knowledge and understanding in writing.

Curriculum content

  • The historical development of product and furniture design from 1750 to the present day;
  • The evolution of the product and furniture design professions;
  • The role of changing production technologies and techniques in the design and manufacture of products and furniture;
  • The relationship between politics, labour, and hand and machine production;
  • Design, identity and consumer culture;
  • Sustainability and an ethical approach to design;
  • Selling and exhibiting design;
  • The role of the user and design advocacy;
  • Alternative approaches to design practice;
  • The impact of digital technology in practice and production.

Teaching and learning strategy

Image-based lectures, discussions, screenings and study visits are used to introduce and develop the content of the module. These are used to explore key ideas and examples, and provide the reference point for course reading, and the assessment tasks. An individual, research journal which is self-directed underpins student learning, and offers an opportunity for self-reflection and connection to studio-based learning.  The module will make use of the Virtual Learning Environment (VLE) Canvas for communication and dissemination of information between students and staff as well as making online learning materials available to all.

All courses based in the Kingston School of Art offer students free access to the online video tutorial platform Lynda.com. This provides a wide range of subjects to choose from, many with downloadable exercise files, including software tutorials covering photography, graphics, web design, audio and music, CAD and Microsoft Office software, as well as courses on Business and Management skills. Some of these are embedded in the curriculum and offer additional self-paced learning, others may be taken at will by students wishing to broaden their employability skills in other areas.

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching image-based lectures, discussions, screenings and study visits 44
Guided independent study 256
Total (number of credits x 10) 300

Assessment strategy

The first assessment allows students to display their developing academic skills in research, writing, and visual analysis in the context of introductory themes of the module. The assessment emphasises skills in assembling images, text and key concepts, and understanding relations between them. These skills are further developed in the second assessment, where a more integrated approach to images, text and concepts is developed in a longer piece of writing. Feedback received from the first assessment feeds forward into the second assessment, which allows for development of key academic skills.

1)     1000 word piece of writing (20%), formative and summative;

2)     Essay of 2000 words (80%), summative.

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
1) Identify key historical issues debates that have informed the understanding of product and furniture design; 1) 1000 word piece of writing 2) Essay (2000 words)
2) Convey a contextualised understanding of their own work and practice; 1) 1000 word piece of writing 2) Essay (2000 words)
3) Describe some of the theoretical concepts through which product and furniture design has been understood; 1) 1000 word piece of writing 2) Essay (2000 words)
4) Convey an understanding of the relationship between design and technology; 1) 1000 word piece of writing 2) Essay (2000 words)
5) Describe and analyse visual and material examples; 1) 1000 word piece of writing 2) Essay (2000 words)
6) Convey their knowledge and understanding in writing. 1) 1000 word piece of writing 2) Essay (2000 words)

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
1000 word piece of writing Coursework 20%
Essay (2000 words) Coursework 80%
Total (to equal 100%) 100%

Achieving a pass

It IS NOT a requirement that any element of assessment is passed separately in order to achieve an overall pass for the module.

Bibliography core texts

Adamson, G. (2008) Thinking Through Craft, Berg.

Candlin, F & Guins, R. (2010) The Object Reader, Routledge.

Forty, A. (1995) Objects of Desire, Thames & Hudson.

Bibliography recommended reading

Appadurai, A. (1988) The Social Life of Things, Cambridge.

Attfield, J. (2000) Wild Things: The Material Culture of Everyday Life, Berg.

Baudrillard, J. (2005). The System of Objects, Verso.

Braungart, M. & McDonough, W. Cradle to Cradle, Vintage.

Houze, R. & Lees-Maffei, G. (2010) The Design History Reader, Berg.

Kittler, F. (1999) Gramophone, Film, Typewriter, Stanford.

Massey, A. (2011) Chair, Reaktion.

Micklethwaite, P & Chick, A. (2011) Design for Sustainable Change, AVA.

Miller, D. (2009) The Comfort of Things, Polity.

Miller, D. (2009) Stuff, Polity.

Parsons, T. (2009) Thinking Objects, AVA

Sparke, P. (2004) An Introduction to Design and Culture, Routledge.

Sparke, P. (2011) As Long as its Pink: The Sexual Politics of Design, NSCAD.

Turkle, S. (2011) Evocative Objects, MIT

Woodham, J. (1997) Twentieth-Century Design. Oxford University Press.

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