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Workshop and Studio Practice

  • Module code: PD4003
  • Year: 2018/9
  • Level: 4
  • Credits: 30
  • Pre-requisites: None
  • Co-requisites: None

Summary

The aim of this module is to introduce students to the fundamental principles and components of workshop and studio practice as they relate to the concept of 'designing through making' and the creative application of technology.

Through a range of projects, workshops, experiments and exercises the module explores the relationship between materials, techniques, processes, technologies and meaning.

The module develops the key areas of 2D and 3D analogue and digital communication including model-making, workshop techniques, visual language and communication, graphic layout and composition, materials and manufacturing technologies. The emphasis in this module is on developing a creative understanding of the core competencies that underpin product and furniture design practice.

Aims

  • To establish the studio and workshops as essential integrated and interactive learning environments.
  • To begin to develop the skills and knowledge needed to select appropriate materials, techniques and technologies for specific tasks.
  • To practically and theoretically introduce major materials, manufacturing processes and technologies.
  • To develop knowledge and understanding of the properties and qualities of materials (wood, polymeric, ceramic and metallic materials) and related production process
  • To develop the skills and sensitivities necessary for the precise communication of concepts, ideas and information in both analogue & digital 2D and 3D formats

Learning outcomes

On successful completion of the module, students will be able to:

  • Demonstrate awareness of appropriate use of workshop and studio facilities and technologies
  • Demonstrate the ability to accurately represent and present thoughts, concepts and designs using both analogue and digital 2D and 3D formats and technologies
  • Demonstrate theoretical and practical knowledge of the characteristics and properties of key materials manufacturing processes and technologies
  • Demonstrate knowledge and awareness of the factors that inform the use and application of materials manufacturing techniques and technologies
  • Demonstrate the skills and understanding necessary for the successful and coherent visual presentation of project work in an appropriate or defined format.

Curriculum content

  • A theoretical introduction to key materials, including wood and panel products; ferrous and non ferrous metals; plastics and their related manufacturing processes.
  • The development of visual communication skills through introductions to analogue and digital 2D and 3D techniques and technologies
  • Refining and editing an accessible record of project work to date to be presented in portfolio format
  • Practical introduction to workshop based prototyping techniques and manufacturing processes in a design context
  • Practical development of workshop and Studio-based modelmaking techniques in a design context
  • Exploration of the creative and appropriate use of materials and technologies in both design and communication contexts

Teaching and learning strategy

Teaching will be delivered through a series of studio and workshop-based assignments and exercises with the emphasis on developing skills and creative techniques in a practical manner.  The module will make use of the Virtual Learning Environment (VLE) Canvas for communication and dissemination of information between students and staff as well as making online learning materials available to all. Students should check this site on a daily basis for module information, timetables, sign-ups, updates and additional information and teaching materials following individual project sessions.

All courses based in the Kingston School of Art offer students free access to the online video tutorial platform Lynda.com. This provides a wide range of subjects to choose from, many with downloadable exercise files, including software tutorials covering photography, graphics, web design, audio and music, CAD and Microsoft Office software, as well as courses on Business and Management skills. Some of these are embedded in the curriculum and offer additional self-paced learning, others may be taken at will by students wishing to broaden their employability skills in other areas.

Projects set within the module will allow and encourage experimentation and demonstration of the practical and theoretical application of this learning. Design projects, Studio-based teaching and workshop based teaching which include the following:

  • Talks, seminars and group discussions; research methods and outcomes
  • Workshops and demonstrations
  • Group tutorials; design development, application and resolution
  • Self-directed study and research

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching Taught studio projects, workshops, seminars, reviews, crits & tutorials 200
Guided independent study 100
Total (number of credits x 10) 300

Assessment strategy

Projects, exercises and development work are formatively assessed with feedback/feed forward provided in crits and project reviews throughout the module. Work will be submitted and summatively assessed at the end of the module.

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
1) Demonstrate awareness of appropriate use of workshop and studio facilities and technologies Formatively assessed through project reviews and crits throughout the module. Summatively assessed in project work submitted at the end of the module.
2) Demonstrate the ability to accurately represent and present thoughts, concepts and designs using both analogue and digital 2D and 3D formats and technologies Formatively assessed through project reviews and crits throughout the module. Summatively assessed in project work submitted at the end of the module.
3) Demonstrate theoretical and practical knowledge of the characteristics and properties of key materials manufacturing processes and technologies Formatively assessed through project reviews and crits throughout the module. Summatively assessed in project work submitted at the end of the module.
4) Demonstrate knowledge and awareness of the factors that inform the use and application of materials manufacturing techniques and technologies Formatively assessed through project reviews and crits throughout the module. Summatively assessed in project work submitted at the end of the module.
5) Demonstrate the skills and understanding necessary for the successful and coherent visual presentation of project work in an appropriate or defined format. Formatively assessed through project reviews and crits throughout the module. Summatively assessed in project work submitted at the end of the module.

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
Studio Projects Coursework 100%
Total (to equal 100%) 100%

Achieving a pass

It IS a requirement that the element of assessment is passed in order to achieve an overall pass for the module.

Bibliography core texts

Lefteri, C. (2001), Materials for Inspirational Design - Plastic; Metal; Wood; Glass, Rotovision,

Heath, H. (2000) 300 Years of Industrial Design, Watson Guptill

Ambrose, G. & Aono-Billson, N. (2010)  Basics Graphic Design 01: Approach and Language, AVA Academia

Muller-Brockman, J. (2009) Grid Systems in Graphic Design, Niggli

Bibliography recommended reading

Ashby, M. F. (2005), Materials Selection in Mechanical Design, 3rd Ed, Elsevier,

Poli, C. (2001), Design for Manufacture - A Structured Approach, Butterworth-Heinemann,

Collister, W. D. (2003), Materials Science & Engineering - an Introduction, 6th Ed, Wiley,

Bolton, W. (2000), Materials for Engineering, 2nd Ed, Newnes,

Swift, K G & Booker, J. D. (1997), Process Selection - from Design to Manufacture,  Arnold,

Timings, R. (2004), Basic Manufacturing, 3rd Ed, , Newnes, 0-7506-5990-4

Heller, S.(2010), Inside the Sketchbooks of the World's Great Graphic Designers, Thanes and Hudson Lupton, E. (2010)Thinking

Kane, A. (2011), A Type Primer, Laurence King

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