Computing, cyber security and mathematics courses

Within the School of Computer Science and Mathematics we offer Computer Science BSc, Cyber Security and Computer Forensics BSc, Computer Games Programming BSc and Digital Media Technology BSc.

Our courses are guided by the philosophy of ‘learning through making' to produce industry-ready graduates. This is achieved through an innovative learning and teaching methodology, which combines a studio practice experience, project-based learning through workshops and group work, with a scalable, context driven lecturing on theoretical concepts to facilitate a contemporary approach to problem solving. At the same time, the courses comply with the established national and international professional standards in their coverage of the body of knowledge required of industry professionals.

All students will create a portfolio of work which evidences the knowledge and skills for gained to future employers.

Our courses are strengthened by our links with industry and access to facilities. Here are a few key features – click on the course below for more details:

  • The computer science course uses guided options as a route to a career so that students can increasingly focus on their chosen career path as they progress through the course. Intended career destinations include roles in software engineering and programming, user experience, network and network security and all manner of contemporary web/mobile applications development.
  • Cyber security and digital forensics students will study to become cyber security practitioners, destined for "Red" team (offensive) or "Blue" team (defensive) career destinations. In addition to the extensive course programme, students are encouraged to distinguish themselves professionally, by working towards complimentary certifications (e.g. CompTIA, Autopsy, AWS Cloud and more) should they choose to do so. Our students also have exclusive onsite and remote access to a dedicated and sandboxed cyber lab, providing them with a managed and safe environment in which to develop their core knowledge and practical skills.
  • For Games students we are an educational partner of Sony through PlayStation First. Students have the opportunity to develop games for the PlayStation 4. Speakers from Sony, Splash Damage, Aardvark Swift, Interactive Selection, CryTek and Unity are regular contributors to lectures, helping to ensure they are up-to-date with the latest developments in industry. Students also have access to our CAVE (centre for augmented and virtual environments).
  • The Digital Media course integrates creative design with computing and technology based skills and provides practical experience in the application of professional level software directly relevant to the creative media job markets. This approach aims to match industry's need for creative media students with a high level of technical skills, where past graduates have produced 2D, 3D and video portfolios to gain employment with BBC, Pinewood Studios and Framestore.

All four courses have an integrated foundation year and the option to undertake a placement year.