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Design Directions

  • Module code: GD5003
  • Year: 2018/9
  • Level: 5
  • Credits: 30
  • Pre-requisites: None
  • Co-requisites: None

Summary

The aim of this module is to develop understanding of the role of the designer and enable students to contextualise their personal design vision and ambition. This includes developing understanding of how to present work in a dynamic and appropriate manner and equipping students with the ability to develop and express opinions and adopt different perspectives in relation to a range of issues and contexts (social, commercial, cultural, environmental and political). The emphasis in this module is on developing knowledge, awareness and a growing confidence in articulating ideas verbally and visually and includes the design of a positioning portfolio in preparation for Level 6.

Aims

  • To develop students' understanding of their individual working method and design process within a range of contexts
  • To develop understanding of the roles and responsibilities of the designer
  • To facilitate students in positioning their personal practice in relation to past, present and future industry practices and routes
  • To develop presentation skills across a range of formats, enabling students to articulate and present their work effectively, appropriately and creatively.

Learning outcomes

On successful completion of the module, students will be able to:

  • Create work that demonstrates understanding of how design functions in different contexts and in relation to varied audiences
  • Demonstrate consideration of the direct impact and wider implications of their decision making and design solutions
  • Demonstrate a self-reflective approach to their work including awareness and understanding of current industry practices, debates and future directions
  • Demonstrate effective and appropriate presentation of work - including refining, editing, selecting and production - across a range of platforms

Curriculum content

  • An outward-facing approach to personal development and expression supported by studio visits/interviews, peer-reviewed in the studio
  • Development of material and digital portfolio, from Level 5 in preparation for Level 6 and future employability
  • Develop a broader understanding of the discipline landscape through professional practice lectures, workshops and research
  • Self-reflective reports developed fro Level 4 to encourage greater independence and self-direction
  • Live and commissioned projects integrated
  • Technical support provided to aid appropriate articulation and dissemination of ideas; moving image, photography, digital media workshops, 3D workshops and studios

Teaching and learning strategy

Teaching will be delivered through studio-based projects and seminar sessions that will include portfolio reviews, workshops, subject-specific talks and lectures by visiting industry practitioners. Group tutorials and critiques will take place alongside individual progress tutorials. Independent industry/studio visits will run throughout the year. Students are expected to undertake self-directed study and to develop work independently following formative feedback and to access specialist areas as appropriate.

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching Taught studio projects, seminars, reviews, crits and tutorials 100
Guided independent study Self-directed study 200
Total (number of credits x 10) 300

Assessment strategy

Projects and development work, seminar presentations, project logs and self-evaluations are formatively assessed in crits and project reviews throughout the module when the students receive feedback on work produced and feed forward on work in progress. Project work is submitted and summatively assessed at the end of Level 5, in teaching block 2, during the summer term.

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
1) Create work that demonstrates understanding of how design functions in different contexts and in relation to varied audiences Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in project work submitted at the end of the module
2) Demonstrate consideration of the direct impact and wider implications of their decision making and design solutions Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in project work submitted at the end of the module
3) Demonstrate a self-reflective approach to their work, including awareness and understanding of current industry practices, debates and future directions Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in project work submitted at the end of the module
4) Demonstrate effective and appropriate presentation of their work – including refining, editing, selecting and production – across a range of platforms Formatively assessed through project reviews, crits and project logs throughout the module / Summatively assessed in project work submitted at the end of the module

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
Coursework Studio projects 100%
Total (to equal 100%) 100%

Achieving a pass

It IS a requirement that the major category of assessment is passed in order to achieve an overall pass for the module.

Bibliography core texts

Berman, D.(2008) Do Good Design: How Design Can Change Our World, Peachpit Press

Ed. Brook, T & Shaughnessy, A. (2009) Studio Culture, Unit Editions

McCormack, L.(2006) Designers are Wankers, About Face Publishing

Mau, B. (2004) Massive Change: A Manifesto for Future Global Design Culture, Phiadon Press

Pipes, A.  (2009) Production for Graphic Designers, Laurence King

Poynor, R. (2006) Designing Pornotopia: Travels in Visual Culture, Laurence King

Roberts, L. (2006) Good: An introduction to ethics in Graphic Design, AVA Academia

Bibliography recommended reading

Gladwell, M. (2006) Blink: The Power of Thinking Without Thinking, Penguin

Sagmeister, S. (2008)Things I have Learned in My Life So Far, Harry N Abrams

Sudjic, D. (2009) The Language of Things: Design, Luxury, Fashion, Art: How we are seduced by the objects around us, Penguin

Websites

It's Nice That

Observer

Ted talks

Creative Review

Eye magazine

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