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Design Studies

  • Module code: GD6001
  • Year: 2018/9
  • Level: 6
  • Credits: 30
  • Pre-requisites: None
  • Co-requisites: None

Summary

This module is concerned with the continued exploration and refinement of techniques, themes and tools that will inform an innovative approach to idea generation and insight gathering. The module places emphasis on the completion of a significant body of creative work that strategically reflects the individual's interests, achievements and ambition at Level 6. It requires work which demonstrates diversity of content and imaginative and appropriate realisations of design-led solutions to a professional standard. It requires you to consider how their ideas can be meaningfully applied in appropriate contexts and to specific audiences. The module builds transferable skills as it presents opportunity for you to collaborate with external partners and to seek insight directly from relevant communities and organisations via course set, self-initiated, 'live' and international competition briefs. The module encourages you to place emphasis on establishing an individual voice and point of view.

Consolidation and realisation of project work undertaken for this module will be evidenced in comprehensive project logs which explicitly show insightful research, analysis, evaluation and idea development processes and application of innovative visual communication design.

Aims

  • To support you in your completion of a wide range of personally selected and self-initiated work that reflects a future facing approach to contemporary communication design;
  • To help you synthesise theoretical, informative, entertaining and imaginative themes with the practical and technical considerations necessary to form relevant individual, powerful and compelling communication design;
  • To help you develop experience and knowledge of collaborative working methods and processes within an industry focused environment.
  • Encourage independent and critical thinking and develop transferable skills.

Learning outcomes

On successful completion of the module, students will be able to:

  • Demonstrate an effective working process and understanding of appropriate communication methods and media platforms.
  • Display project insight by researching both subject specific and visual references
  • Demonstrate independent thinking, critical reflection, intellectual risk taking and selective visual judgement.
  • Respond to professional, social and ethical issues which inform contemporary communication design.
  • Evidence an understanding of visual communication through a comprehensive body of exploratory project work

Curriculum content

  • Advanced research and analysis techniques/primary and secondary/visual and subject
  • User centered design/understanding user experience
  • Integrated live and commissioned projects
  • Refining an understanding of audience and appropriate tone of voice
  • Effective typographic communication/dealing with complex information
  • Effective teamwork/building collaborative groups and studio culture
  • Effective self-management/exploring and developing ideas in response to feedback, individual strengths and self-reflection
  • Software update and refresher sessions
  • Projects to enable this learning include: course set, live, electives, competitions and self-initiated.

Teaching and learning strategy

Teaching will be delivered through studio-based projects and seminar sessions that will include workshops, subject-specific talks and lectures by staff and visiting industry practitioners. Group tutorials and critiques will take place alongside individual progress tutorials. You are expected to undertake self-directed study and to develop work independently following formative feedback and to access specialist areas of expertise as appropriate.

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching Guided studio projects, workshops, seminars, progress reviews, crits & tutorials 200
Guided independent study 100
Total (number of credits x 10) 300

Assessment strategy

Projects and development work, seminar presentations, project logs and self-evaluations are formatively assessed in crits and project reviews throughout the module when you receive feedback on work produced and feed forward on work in progress. Project work is submitted and summatively assessed at the end of Level 6, in teaching block 2, during the summer term.

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
1) Demonstrate an effective working process and understanding of appropriate communication methods and media platforms. Formatively assessed in tutorials, workshops, critiques and reviews. Summatively assessed across a body of work and associated research as presented at final assessment.
2) Display project insight by researching both subject specific and visual references Formatively assessed in tutorials, workshops, critiques and reviews. Summatively assessed across a body of work and associated research as presented at final assessment.
3) Demonstrate independent thinking, critical reflection, intellectual risk taking and selective visual judgement. Formatively assessed in tutorials, workshops, critiques and reviews. Summatively assessed across a body of work and associated research as presented at final assessment.
4) Respond to professional, social and ethical issues which inform contemporary communication design. Formatively assessed in tutorials, workshops, critiques and reviews. Summatively assessed across a body of work and associated research as presented at final assessment.
5) Evidence an understanding of visual communication through a comprehensive body of exploratory project work Formatively assessed in tutorials, workshops, critiques and reviews. Summatively assessed across a body of work and associated research as presented at final assessment.

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
Coursework Studio Projects, Research & Analysis and Creative Development & Realisation 100%
Total (to equal 100%) 100%

Achieving a pass

It IS a requirement that the major category of assessment is passed in order to achieve an overall pass for the module.

Bibliography core texts

Baseline Magazine

Creative Review: Advertising, Design & Visual Culture

Design Issues (MIT Press)

Eye: The International Journal of Graphic Design

I.D.

Print Magazine

Bibliography recommended reading

Poynor, R. (2003) No More Rules: Graphic Design & Postmodernism, Lawrence King

Noble, I. (2011) Visual Research: An Introduction to Research Methodologies in Graphic Design AVA Publishing

Brown, T (2009) Change by design: How Design Thinking Transforms Organizations and Inspires Innovation, Harper Business

Foote, C (2009) The Creative Business Guide to Running a Graphic Design Business, WW Norton

Heller, (2008) The Design Entrepreneur: Turning Graphic Design into Goods that Sell, Rockport

Shaughnessy, A (2009) Graphic Design: A User's Manual, Laurence King

Shaughnessy, A (2005) How to be a Graphic Designer Without Losing your Soul, Laurence King

Clark, H. & Brody, D. (2009) Design Studies: A Reader, Berg

Heller, S. (1999) Design Literacy: Understanding Graphic Design, Allworth Press

Heller, S. (2002) The Graphic Design Reader, Allworth Press

Poynor, R. (2005) Communicate: Independent British Graphic Design since the Sixties, Yale University Press

Rose, G. (2001) Visual Methodologies: An Introduction to the Interpretation of Visual Materials, London: Sage.

Triggs, T. (2003) Radical Typography Design,  Harper Design

Twemlow, A. (2006) What is Graphic Design For? RotoVision

Further recommended reading will be provided, as required, to support chosen subject areas.

Droog Lab

Eye

IDEO

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