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The Body and the Moving Image

  • Module code: FM4004
  • Year: 2018/9
  • Level: 4
  • Credits: 30
  • Pre-requisites: None
  • Co-requisites: None

Summary

The module studies the cultural significance and ideological function of the body within film cultures, through a range of themes and critical theories.

We begin with issues of stardom, looking at the body as a product of commercial imperatives in relation to the broader context of fashion. Students will consider issues such as iconography and signification in the manufacture of personality, and the production of sexual identities. The promotion of gendered qualities and behaviours will then be examined through particular star types and generic scenarios such as the makeover in romantic comedies; we will consider what these scenes tell us about cultural value and the economies of production. Male stars and their changing presentations and roles will similarly be studied as reflections of particular socio-political contexts and indicators of political and ideological currents or crises. In Teaching Block 1, we examine the socio-cultural uses of physical display associated with music video and performance.

The module will go on, in Teaching Block 2, to explore the place of the moving body in visual cultures, mapping space, motion and speed through a focus on movement in dance, sport and physical comedy. An examination of slapstick, for example, will provide an opportunity to consider it as an expression of the elastic meanings of the inanimate and the mechanical, reflecting the concerns of Modernism. We will further examine cultural ambivalence towards the body, and the tension it presents between the idealised and the prosaic, which will be developed in relation to the grotesque in surreal animation such as Jan Svankmajer's work, and the baroque metamorphoses and organic decomposition of Peter Greenaway. The module concludes with an examination of other popular forms such as David Cronenberg's body horror.

Aims

  • To foster an awareness of the significance of the body's thematic and artistic presentation and its role in visual media;
  • To introduce students to the ideological and cultural functions of stardom;
  • To survey changes in star bodies, styles and gender archetypes in relation to specific historical socio-political periods;
  • To introduce students to key theories of laughter and horror in relation to the body and the moving image.

Learning outcomes

  • Provide an account of the significance of the body's thematic and artistic presentation and its role in a number of different visual media genres
  • Show an understanding of the ideological and cultural functions of stars in a variety of media contexts
  • Locate trends in star bodies, styles and gender archetypes within their historical and socio-political contexts
  • Account critically for the humour and anxiety produced by the body in its respective media genres

Curriculum content

  • Designing women: the changing shape of femininity, fashion and gender roles
  • Stars and icons: divas, vamps and angels
  • Femininity, the makeover and consumption in romantic comedies and sex comedies
  • Action babes and virtual women
  • Men in costume and in action: from lounge lizards to weathered chaps
  • Cold war male muscularity and epic male bodies
  • Martial Arts and Wuxia
  • Forms of performance and physical display in the musical genre and pop videos
  • Slapstick/physical comedy: the body as machine, out of control and the politics of laughter;
  • Sculpting space through dance: Wim Wenders' Pina; Carlos Saura's dance films
  • The Surreal and the grotesque animation of Jan Svankmajer
  • The Baroque: the (de)compositions of Peter Greenaway
  • Body horror and David Cronenberg
  • Metamorphosis, monstrosity and horror
  • Speed and sport: Asif Kapadia's Senna and Gordon and Parreno's Zidane: A 21st Century Portrait
  • Paralympian superhumans and the representation of disability

Teaching and learning strategy

Delivery will be by lectures, seminars, screenings and workshops. Screenings are part of an active, collaborative learning process, with the tutor present, and involve participatory group discussion. The module will make use of the Virtual Learning Environment (VLE) Canvas for communication and dissemination of information between students and staff as well as making online learning materials available to all. Delivery will be by lectures, seminars, screenings and workshops.

All courses based in the Kingston School of Art offer students free access to the online video tutorial platform Lynda.com. This provides a wide range of subjects to choose from, many with downloadable exercise files, including software tutorials covering photography, graphics, web design, audio and music, CAD and Microsoft Office software, as well as courses on Business and Management skills. Some of these are embedded in the curriculum and offer additional self-paced learning, others may be taken at will by students wishing to broaden their employability skills in other areas.

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching Lectures, workshops, tutorials, screenings 88
Guided independent study 212
Total (number of credits x 10) 300

Assessment strategy

The module will be assessed through a 10 minute presentation which will take place at the end of TB1 (A1) plus a portfolio of work (2000 words) to be submitted in TB2 (A2). The content of the portfolio will necessarily vary year on year in line with changes of case study, but may include critical analyses, essays, and other forms of creative and critical responses to the material covered in the module. The presentation at the end of TB1 is designed to test comprehension and understanding of key ideas, and will provide the opportunity for formative feedback prior to the submission of the rest of the portfolio. Seminars and tutorials will offer opportunities for formative feedback prior to final submission.

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
1) Provide an account of the significance of the body's thematic and artistic presentation and its role in a number of different visual media genres. A1, A2
2) Show an understanding of the ideological and cultural functions of stars in a variety of media contexts A1, A2
3) Locate trends in star bodies, styles and gender archetypes within their historical and socio-political contexts A1, A2
4) Account critically for the humour and anxiety produced by the body in its respective media genres A1, A2

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
Presentation (10-minute) Practical Exam 30%
Portfolio (2,000 words) Coursework 70%
Total (to equal 100%) 100%

Achieving a pass

It is NOT a requirement that any element of assessment is passed separately in order to achieve an overall pass for the module.

Bibliography core texts

Addison, Heather (2003) Hollywood and the Rise of Physical Culture, Routledge

Brown, J. (2011) Dangerous Curves: Action heroines, gender, fetishism and popular culture, University Press of Mississippi

Clayton, Alex, (2007) The Body in Hollywood Slapstick, McFarland & Co

Cohan, S. and Rae Hark, I. (2012) Screening the male: exploring masculinities in contemporary Hollywood, Taylor and Francis

Dodds, S. (2001) Dance on Screen: Genres and media from Hollywood to experimental art, Palgrave

Ellcessor, E. and Kirkpatrick, B. (2017) Disability Media Studies, New York University Press

Hames, P. (Ed.) (1995) Dark Alchemy: The Films of Jan Svankmajer, Flicks books.

McDonald, P. (2013) The Star System: Hollywood's Production of Popular Identities, Columbia UP

Munich, A. (2011) Fashion in Film (New Directions in National Cinemas), Indiana UP

Railton and Watson (2011) Music Video and the Politics of Representation, Edinburgh UP

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