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User Centred Design

  • Module code: CI5330
  • Year: 2018/9
  • Level: 5
  • Credits: 30
  • Pre-requisites: None
  • Co-requisites: None

Summary

This is an optional module intended for undergraduate students who are studying computing-related subjects. HCI is the core academic discipline that examines the relationship and interface between human and computer. It informs and provides the theoretical and methodological foundation for user experience, the professional discipline which is practically applied. Although this module forms part of the user experience guided pathway it can be taken as a standalone module.

You will explore major themes in HCI from both a theoretical and a practical perspective. The module will establish an understanding of key concepts within HCI theory and methods, and examines techniques for HCI design and evaluation. It offers students a practical domain in which to apply knowledge and skills, including those from other modules, to the design, implementation and analysis of interfaces between people and computer systems. You will undertake practical exercises in which you will evaluate real-world problems to identify user experience issues. You will utilise the synthesis of data from methods which explore user needs and requirements and also users' cognitive models to build a suite of artefacts eg. personas, user journeys, empathy maps etc which will inform a prototyping phase. This process involves iteratively building on low, medium and high fidelity prototypes of increasing complexity and levels of iteration. Thus you will synthesise theory and empirical data to build prototypes of a redesign solution to usability issues. These artefacts will iteratively and incrementally inform a user centred design.

Aims

  • To give students core practical and theoretical knowledge in the use of HCI methodologies for design and evaluation
  • To critically and reflectively apply this knowledge to example projects using industry appropriate tools and technologies

Learning outcomes

On successful completion of the module, students will be able to:

  • Research and analyse user markets, environments and/or domains
  • Research and analyse user behaviour, practices and needs
  • Select appropriate HCI design methodologies and apply them in the solution of real world design problems
  • Select appropriate methodologies for the evaluation of HCI systems.
  • Implement, analyse and discuss the results of the deployment of these methodologies in the real world
  • Demonstrate an understanding of the use of cognitive modelling techniques and their use in HCI

Curriculum content

The curriculum is designed around the user centred design process:

  • evaluating a digital product
  • understanding the users' behaviour, practices and needs
  • (re)designing to both meet users' needs and comply with best practices
  • Iterating through a number of prototype fidelities, incrementing each time until a sufficient level of complexity has been reached that facilitates implementation

 

Organising and Collating Raw Data Evaluate
Usability testing Evaluate
Usability testing tools Evaluate
Analyzing and reporting usability evaluation data and subsequent designs Evaluate
Ethical issues (studying human subjects, vulnerable individuals) Evaluate, understand
Experimental design and statistics (overarching)
Evaluation tools Evaluate
Designing user interfaces Design
Use of critieria from established styleguides as benchmarks for (re)design Design
Dashboards and visualisations Design, Understand
Designing for Accessibility Design, Evaluate
Information Architecture Design, Evaluate
Designing for Credibility and Persuasion Design, Evaluate
Identification of usability issues Evaluate
Prioritisation of issues for (re)design Design
Justification of (re)design solutions with appropriate theory Design, Evaluate
Techniques for gathering qualitative and quantitative data Evaluate
Personas Understand
Specifying usability requirements Understand

Cognitive models of tasks (hierarchical task analysis, cognitive walkthrough, pluralistic walkthrough)

Understand
Distributed cognition Understand
Low, mid and high-fidelity prototypes Prototype
Prototyping tools Prototype

Teaching and learning strategy

The module will use a combination of case-based, problem-based and cooperative learning to facilitate the development of high-level cognitive skills (eg. application, analysis, synthesis, evaluation), and the ability to think critically. Conventional lectures will establish a knowledge and theoretical basis for the module, supplemented by flipped classroom strategies and materials. Students will be given

a variety of preparatory materials to provide a springboard for in-class discussion and activities. Practical studio sessions will involve ‘problem-solving demonstrations' which specialize coverage of the material to coursework topic domains. Students will be encouraged to use metacognitive strategies for thinking through problem-based learning, sharing insights during coorperative learning, finding solutions and encouraging divergent and/or multiple solutions. Opportunties for reflection will be embedded into activities and assessment; reflection is necessary to anchor and establish learning and stimulate deeper thinking and understanding. Student participation and formative feedback may also be supported with student presentations of intermediate coursework deliverables.

The programme is designed to guide student progress through the completion of the coursework and provide opportunities for formative feedback, peer-assisted learning and instruction.The schedule is such that material is covered a few weeks before students need to apply it for their coursework project. This ‘entrains' students in the module and makes relevance of taught material easy to perceive.

Breakdown of Teaching and Learning Hours

Definitive UNISTATS Category Indicative Description Hours
Scheduled learning and teaching Lectures, industry-informed studio sessions 100
Guided independent study Continuation of group collaborations, additional video-based material, set reading and preparation activities for studio sessions 200
Total (number of credits x 10) 300

Assessment strategy

Students will be assessed through two individual courseworks. These assessments combine to form an overarching project involving a usability evaluation and redesign project on a topic of their choice. Students will then undertake an oral presentation in which they will showcase their independent work within their chosen domain. Projects will be selected from a number of real world "topic areas" eg. ecommerce and finance. Topic selection allows students to pursue their own interests and develop niche skills within the overall framework of the module. A single coherent project is broken down into a number of milestones spread throughout the academic year - this facilitates a balanced distribution of effort, and progress monitoring.

Teaching will take place within a design studio structure to allow facilitation of core knowledge and skiils eg. cognitive walkthrough and usability testing and useful pedagogic strategies such as the design crit will enable peer design reviews and presentations. These will provide valuable formative feedback which can be applied to summative activities. The studio structure enables key theory and core skill building to occur collaboratively and co-operatively in groups which students could then effectively apply independently to their individual work.

Mapping of Learning Outcomes to Assessment Strategy (Indicative)

Learning Outcome Assessment Strategy
Research and analyse user markets, environments and/or domains Evaluation component
Research and analyse user behaviour, practices and needs Evaluation component
Select appropriate HCI design methodologies and apply them in the solution of real world design problems Design component
Select appropriate methodologies for the evaluation of HCI systems. Evaluation component
Implement, analyse and discuss the results of the deployment of these methodologies in the real world Design component, oral presentation
Demonstrate an understanding of the use of cognitive modelling techniques and their use in HCI Evaluation component, design component, oral presentation

Elements of Assessment

Description of Assessment Definitive UNISTATS Categories Percentage
Evaluation Component Coursework 45%
Design Component Coursework 45%
Oral Presentation Practical Exam 10%
Total (to equal 100%) 100%

Achieving a pass

It IS NOT a requirement that any element of assessment is passed separately in order to achieve an overall pass for the module.

Bibliography core texts

Interaction Design: Beyond Human-Computer Interaction 2015 by Jenny Preece, Helen Sharp, & Yvonne Rogers 4th Edition

The Design of Everyday Things 2013 by Donald Norman

Research Methods in Human Computer Interaction (Second Edition) 2017 by Jonathan Lazar, Jinjuan Heidi Feng and Harry Hochheiser

Bibliography recommended reading

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making (Voices That Matter) by Russ Unger and Carolyn Chandler, 2009, New Riders, Berkeley CA. ISBN 0-321-60737-6

HCI Models, Theories and Frameworks: Toward a Multidisciplinary Science (Interactive Tecnologies) 2013 by John Caroll

Designing User Experience: A Guide to HCI, UX and Interaction Design (2017) by David Benyon, Pearson

Mapping Experiences: A Guide to Creating Value through Journeys, Blueprints and Diagrams (2015), James Kalback, O'Reilly

UX Research: Practical Techniques for Designing Better Products (2016) by Brad Nunnally and David Farkas, O'Reilly

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