Interaction Design BA (Hons)

Why choose this course?

The Interaction Design BA (Hons) course at Kingston School of Art is different for its focus on human experience, interaction, and immersive storytelling. Built around our world-leading facilities and expertise, this course engages the Digital Making Workshops and Immersive Lab, alongside analogue methods, to create and design interactions and experiences that explore urgent issues and experimental ideas though innovative technologies, creative responses, and critical speculative practices.

Interaction Design is uniquely located within the highly-regarded Department of Illustration Animation which has an excellent reputation for nurturing graduates who go on to be leading practitioners within their field. We are currently ranked No.1 in London and Top 5 in the UK for Graphic Design* in the Guardian League Tables 2023 (*covers Graphic Design and Illustration Animation).

Please note: this course is still subject to validation. Some course information may not be available at this time.

Attendance UCAS code Year of entry
3 years full time W280 2025

Please note: this course is still subject to validation.

Please note: Teaching on this course may take place on more than one KU campus.

Main location Kingston School of Art, Knights Park

Reasons to choose Kingston

  • Interaction Design is uniquely located within the highly regarded Department of Illustration Animation which has an excellent reputation for nurturing graduates who go on to be leading practitioners within their field.
  • We are currently ranked No.1 in London and Top 5 in the UK for Graphic Design* in the Guardian League Tables 2023
    (*covers Graphic Design and Illustration Animation).

The Art School Experience

As part of Kingston School of Art, students on this course benefit from joining a creative community where collaborative working and critical practice are encouraged.

Our workshops and studios are open to all disciplines, enabling students and staff to work together, share ideas and explore multi-disciplinary making.

Two students collaborate on a design project.

What you will study

Students are asked to generate and develop their own set of new and experimental practices through both digital and analogue forms. A diverse range of approaches will be taught and supported including immersive storytelling, extended reality, multi-media experiences, performance, spatial narrative, creative computing and games design. Through engaging with the most pressing societal issues, students will be supported in deepening creative and critical thinking through contextual studies, contemporary philosophy and decolonial design.

The course supports a deep understanding of individual and collective practice through set briefs, self-initiated and group work assignments. Students develop self-awareness and the ability to identify and advocate professional strengths through critical discourse and peer-to-peer interaction. Interdisciplinary collaborations and live projects with creative industries offer valuable professional experience through realising projects in context and applying skills in 'real-world' situations. Staff practitioners and alumni networks offer insight and contact with national and international opportunities through professional talks, studio visits and work placement.

Content for this course includes:

  • Developing approaches to interpersonal and spatial storytelling.
  • Using sensing, information capture and feedback response to engage with our surroundings and the needs of others.
  • Understanding human action and behaviours through testing and contextualising ideas.
  • Applying content and meaning to appropriate platforms and engage audiences.
  • Critical thinking around digital and analogue technologies, craft, and methods of making.

Future Skills

Knowledge to give you the edge

Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability.

As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge.

At Kingston University, we're not just keeping up with change, we're creating it.

A female engineering student, in the engineering lab.

Entry requirements

Typical offer 2025

UCAS tariff points: 120-136

Level 3 qualifications, including Art and Design subjects (i.e. A-levels, BTEC Diploma, Access Diploma, IB Diploma, etc.). The preferred entry route is to first take a Foundation Diploma in Art and Design or recognised equivalent course.

Additional requirements

Entry onto this course will require submission of a digital portfolio as part of the application process. Further details about the portfolio will also be sent via email after submission of application.

See portfolio guidance below for more information about how to prepare your portfolio.

International

All non-UK applicants must meet our English Language requirements. For this course it is Academic IELTS of 6.0 overall, with no element below 5.5.

Make sure you read our full guidance about English language requirements, which includes details of other qualifications we consider.

Applicants who do not meet the English language requirements could be eligible to join our pre-sessional English language course.

Applicants from a recognised majority English speaking countries (MESCs) do not need to meet these requirements.

Country-specific information

You will find more information on country-specific entry requirements in the International section of our website.

Find your country:

Portfolio guidance

Applicants are required to send alongside the UCAS application and personal statement, a portfolio of 20 to 25 pages with an additional ten pages outlined below.

Digital portfolio format

Your portfolio will need to be in landscape orientation and saved/uploaded as a PDF file. Include a title for the project or image for each page of the PDF. A short description of project will help explain your intentions and response to a brief.

You may want to answer the following questions to structure your descriptions:

  • What was successful about your approach to the project?
  • What might you do differently next time?

You may have an animation or moving image/film which can be uploaded to Vimeo, Flickr or YouTube – please supply these links in your portfolio and make sure they are active and work on all platforms.

Even if you have expressed an interest in animation, it's not a requirement to include moving image to be offered a place.

Digital portfolio content

Please include the following in your digital portfolio:

  • Evidence of thinking about and testing ideas
    E.g. pages from sketchbooks, development pages, worksheets, notebooks.
  • Evidence of researching
    E.g. pages from sketchbooks, development pages, worksheets, notebooks. Whilst we want to see research and development work, make sure that the majority of the portfolio is your own work rather than the work of artists/designers that have inspired you.
  • Developmental work demonstrating how a project has progressed from brief through to outcome
    E.g. pages from sketchbooks, development pages, worksheets, notebooks.
  • Drawing from life
    E.g. observational drawing, life drawing or drawing on location.
  • Narrative, storytelling, or sequential work
    E.g. a series of images that are sequential, comic/graphic novel works, a story told in a single image, animation, moving image.
  • Experimentation with a range of different materials process and techniques
    E.g. drawing, printmaking, collage, 3D, digital works, photography, moving image.

Additional 10 pages to include in your portfolio

Please include five pages or images which show a project that has somehow been transformational in your development as a creative. This should be presented from the beginning (brief) to end (outcome), showing the process of how you got there. You may consider selecting a project where you tried out a new way of working and it was successful or you got great feedback from your peers and tutor or perhaps it was a real failure but you learnt a great deal in the process.

Use the last five pages or images to show us visually who you are, what you are interested in or what inspires you. Choose one thing that we should know about you. To make, take or find images that visually communicates this to us. E.g. drawings of a location you find inspiring, paintings of a hobby you enjoy, photos event or moment you find interesting, or make a model of a favourite possession.

How will your portfolio be reviewed?

Due to the possibility of travel restrictions relating to Covid-19 the Kingston School of Art (KSA) courses will not be able to undertake interviews. The Course staff team and student panel will undertake the selection process, considering the quality of your creative practice presented in your portfolio, your personal statement and your UCAS application with your supporting references.

Typical offer and UCAS points explained

Like most universities, we use the UCAS Tariff point system for our course entry requirements.

Find out more about UCAS Tariff points and see how A-level, AS level, BTEC Diploma and T-level qualifications translate to the points system.

Facilities

The course is taught at Kingston School of Art, one of the leading art and design institutions in Europe.

Our teaching is guided by two principles: that our students learn by the process of making; and that students are critical practitioners who contribute to the development of the subject areas.

Many of the staff in Kingston School of Art are current practitioners and have extensive experience and professional links, helping you to develop your skills, networks and gain access to industry contacts.

After you graduate

Students studying Interaction Design BA (Hons) can look forward to a broad range of professional opportunities and creative careers that include the following:

  • Interaction Designer
  • Exhibition Designer
  • Experience Designer
  • Production Designer
  • Design Researcher
  • Digital Designer
  • Producer
  • Project Manager
  • Art Director
  • Creative Director
  • Immersive Storyteller
  • Illustrator
  • Animator
  • Graphic Designer
  • Games Designer
  • Artist
  • Performer
  • Educator
  • Community Outreach Facilitator.

Course changes and regulations

The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Course changes explained.

Programme Specifications for the course are published ahead of each academic year.

Regulations governing this course can be found on our website.