Mode | Duration | Start date |
---|---|---|
Full time | 1 year |
January 2020 September 2020 |
Full time | 2 years including professional placement |
January 2020 September 2020 |
Part time | 2 years |
January 2020 September 2020 |
This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the programming skills necessary for the field of games development. Through a student-centred project-based curriculum, you work as a games programmer to develop your specialist skills while working as part of an interdisciplinary team with students from across the full programme.
You will design and create computer games, alone and in teams, using industry-standard production management tools and techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also develop vertical-slice prototypes using new technologies, such as computer vision and stereoscopy, and will learn how to present yourself to potential employers through your professional presence and portfolio.
Vertical slices, prototypes, demos, videos, presentations, design documents, essays.
Many postgraduate courses at Kingston University allow students to do a 12-month work placement as part of their course. The responsibility for finding the work placement is with the student; we cannot guarantee the work placement, just the opportunity to undertake it. As the work placement is an assessed part of the course, it is covered by a student's tier 4 visa.
Invoicing on the placement courses is split into two stages. The standard course fee is payable in year 1 with the placement fee invoiced in year 2. Therefore, students starting in September 2018 would therefore be charged the placement fee of £1,230 in September 2019. Students commencing the course in September 2019 will be invoiced the placement fee in 2020 (provisionally £1,350).
This amount will only be charged to your account after you find a placement and are enrolled on the module. You will not be charged this fee if you do not manage to secure a work placement.
Find out more about the postgraduate work placement scheme.
Kingston University is an educational partner of Sony through PlayStation First. Through this partnership you will have the opportunity to learn how to develop games for the PlayStation 4 as part of this course.
You will design and create computer games, alone and in teams, using industry-standard production management tools and techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also develop vertical-slice prototypes using new technologies, such as computer vision and stereoscopy, and will learn how to present yourself to potential employers through your professional presence and portfolio.
Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.
Teaching on this course usually takes place in 2 separate specific week blocks (Monday to Friday 9am – 5pm). For further details please contact secpgstudentoffice@kingston.ac.uk.
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
This flexible module gives each you the chance to develop your unique interpretation of professional practice that captures your specific interests or niche within your course field.
The aims of this module are to equip you with the skills necessary to be able to create 3D computer games to a professional standard using appropriate game libraries and to develop problem-solving abilities in the relevant mathematics, physics and graphics techniques which underpin this.
On successful completion of the module, you will be able to:
The module covers real time solutions with AI support and parallel architectures for applications in computer games and any real time systems such as information security, networking and data communications. Regarding the first part it covers applications that process data obtained in real time and apply decision mechanisms on them, or process and analyse them further. AI and machine learning are introduced using mainly Python (or C++) to process the obtained data, analyse them and make suggestions in real time. The second part of this module is based on parallel architectures and programming using C++ and related libraries.
The Digital Media Final Project, as a capstone project, consolidates the knowledge gained in earlier modules and is informed and supported by prior learning.
You will interpret the coursework into a practical solution and demonstrate skills in defining, analysing and developing a substantial solution to an individually defined design related problem. You will utilise an advanced understanding of contemporary digital media practice. The research and documentation of the project is an integral part of the submission; reflecting on the process, as well as the critical analysis and methodology of the research itself. The research will be conceptually integrated within the practical work. Individual project topics are expected to be wide ranging and provide the opportunity to fully investigate a practical situation, underpinned by a critical report on the work produced. Topics must allow the opportunity to position work with respect to business, social and cultural goals and identify and apply appropriate technology as a means of delivery.
On successful completion of the module, you will be able to:
The Professional Placement module is a core module for those students following a Masters programme that incorporates an extended professional placement. It provides students with the opportunity to apply their knowledge and skills in an appropriate working environment, and develops and enhances key employability and subject specific skills in their chosen discipline. Students may wish to use the placement experience as a platform for the major project or future career.
It is the responsibility of individual students to find and secure a suitable placement opportunity; this should not normally involve more than two placements which must be completed over a minimum period of 10 months and within a maximum of 12 months. The placement must be approved by the Course Leader, prior to commencement to ensure its suitability. Students seeking placements will have access to the standard placement preparation activities offered by Student Engagement and Enhancement (SEE) group.
You will have the opportunity to study a foreign language, free of charge, during your time at the University as part of the Kingston Language Scheme. Options currently include: Arabic, French, German, Italian, Japanese, Mandarin, Portuguese, Russian and Spanish.
We aim to ensure that all courses and modules advertised are delivered. However in some cases courses and modules may not be offered. For more information about why, and when you can expect to be notified, read our Changes to Academic Provision.
A copy of the regulations governing this course is available here
Details of term dates for this course can be found here
020 3308 9931*
*Calls cost 7p per minute from a UK landline plus your phone company's access charge. Calls to this number from mobiles are normally deductible from your inclusive minutes.
020 3308 9931*
*Calls cost 7p per minute from a UK landline plus your phone company's access charge. Calls to this number from mobiles are normally deductible from your inclusive minutes.