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This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the design skills necessary for the field of games development. Through a student-centred, project-based curriculum, you will work as a games designer to develop your specialist skills while working as part of an interdisciplinary team with students from across the full programme.
|Full time||1 year||
|Full time||2 years including professional placement||
|Part time||2 years||
|Location||Penrhyn Road and Kingston School of Art at Knights Park|
Kingston University is an educational partner of Sony through PlayStation First. Through this partnership you will have the opportunity to learn how to develop games for the PlayStation 4 as part of this course.
You will design and create computer games, alone and in teams, using industry-standard production management tools and techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also develop vertical-slice prototypes using new technologies, such as virtual and augmented reality, and will learn how to present yourself to potential employers through your professional presence and portfolio.
Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.
For a student to go on placement they are required to pass every module first time with no reassessments. It is the responsibility of individual students to find a suitable paid placement. Students will be supported by our dedicated placement team in securing this opportunity.
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
The module covers the process of creating multiplayer computer games using various technologies and designing approaches. This module provides guided teaching and practical sessions on topics related to connected games programming, design and portfolio development.
The aims of this module are:
This module deals with the game design principles such as narratology versus ludology; interactive fictions; understanding play and engagement; level design and game flow; motivation, jeopardy and reward; to present ideas verbally, on paper and in technical demos, in a range of 2D and 3D graphics and animation packages, with some programming skills at scripting level.
On successful completion of the module, you will be able to:
The Digital Media Final Project, as a capstone project, consolidates the knowledge gained in earlier modules and is informed and supported by prior learning.
You will interpret the coursework into a practical solution and demonstrate skills in defining, analysing and developing a substantial solution to an individually defined design related problem. You will utilise an advanced understanding of contemporary digital media practice. The research and documentation of the project is an integral part of the submission; reflecting on the process, as well as the critical analysis and methodology of the research itself. The research will be conceptually integrated within the practical work. Individual project topics are expected to be wide ranging and provide the opportunity to fully investigate a practical situation, underpinned by a critical report on the work produced. Topics must allow the opportunity to position work with respect to business, social and cultural goals and identify and apply appropriate technology as a means of delivery.
On successful completion of the module, you will be able to:
This module focuses upon user research, participatory design and prototyping for new interaction concepts, particularly those for multi-user or multi-modal interaction with media-rich information sources for personal and ubiquitous computing platforms. The emphasis is upon qualitative insight and creativity for user engagement and persuasion across the end-to-end user journey, particularly in mobile contexts.
This module is core to the MA Computer Animation programme. Students will have prior competency in animation concepts, or have relevant experience, and so this module will allow them to develop their 3D animation skills further in creating dynamic and appealing animation for application in both film/TV and games production. Fundamentals and theory, such as the 12 Principles of Animation and study of reference, will underpin the development of a portfolio featuring body mechanics and character performance animation. Students will also learn basic techniques in rigging, such as parenting, constraints, IK solvers, utility nodes, set-driven keys, etc. in order to animate models.
On completion of the module students will have the ability to animate assets for different applications (film, television, computer games).
This is a practical module where the majority of a students' time is spent working with 3D software. Similarly, the assessment is practically based.
The Professional Placement module is a core module for those students following a masters programme that incorporates an extended professional placement. It provides students with the opportunity to apply their knowledge and skills in an appropriate working environment, and develops and enhances key employability and subject specific skills in their chosen discipline. Students may wish to use the placement experience as a platform for the major project or future career.
It is the responsibility of individual students to find and secure a suitable placement opportunity; this should not normally involve more than two placements which must be completed over a minimum period of 10 months and within a maximum of 12 months. The placement must be approved by the Course Leader, prior to commencement to ensure its suitability. Students seeking placements will have access to the standard placement preparation activities offered by Student Engagement and Enhancement (SEE) group.
Read more about the postgraduate work placement scheme.
The information above reflects the currently intended course structure and module details. Updates may be made on an annual basis and revised details will be published through Programme Specifications ahead of each academic year. The regulations governing this course are available on our website. If we have insufficient numbers of students interested in an optional module, this may not be offered.
Many postgraduate courses at Kingston University allow students to take the option of a 12-month work placement as part of their course. The responsibility for finding the work placement is with the student; we cannot guarantee the placement, just the opportunity to undertake it. You may find securing a professional placement difficult as they are highly competitive and challenging, but they are also incredibly rewarding. So it is very important to prepare and apply yourself if this is the route you wish to take. Employers look for great written and oral communication skills; and an excellent CV/portfolio. As the work placement is an assessed part of the course, it is covered by a student's Student Route visa.
Find out more about the postgraduate work placement scheme.
In order to complete your programme successfully, it is important to have a good command of English and be able to apply this in an academic environment. Therefore, if you are a non-UK applicant* you will usually be required to provide certificated proof of English language competence before commencing your studies.
For this course you must pass IELTS academic test in English with an overall score of 6.5, with no element below 6.0, or meet the scores listed on the alternative online tests. Please note that we do not accept Standard XII as proof of Academic English.
Applicants who do not meet the English language requirements may be eligible to join our pre-sessional English language course.
Please make sure you read our full guidance about English language requirements, which includes details of other qualifications we'll consider.
* Applicants from one of the recognised majority English speaking countries (MESCs) do not need to meet these requirements.
You will find more information on country specific entry requirements in the International section of our website.
Find your country:
When not attending timetabled sessions you will be expected to continue learning independently through self-study. This typically will involve reading journal articles and books, working on individual and group projects, coursework assignments and presentations, and preparing for exams. Your independent learning is supported by a range of excellent facilities including online resources, the library and CANVAS, the online virtual learning platform.
As a student at Kingston University, we will make sure you have access to appropriate advice regarding your academic development. You will also be able to use the University's support services.
14% of your time is spent in timetabled learning and teaching activity.
Assessment typically comprises exams (eg test or exam), practical (eg presentations, performance) and coursework (eg essays, reports, self-assessment, portfolios, dissertation). The approximate percentage for how you will be assessed on this course is as follows, though depends to some extent on the optional modules you choose.
We aim to provide feedback on assessments within 20 working days.
You will be part of an intimate cohort of students which provides dedicated academic guidance and advice as well as the opportunity to build a life-long network of colleagues. Some modules are common across other postgraduate programmes, therefore you may be taught alongside postgraduates from other courses.
This course is delivered by Digital Media Kingston.Digital Media Kingston (DMK) is an interdisciplinary, collaborative project between the School of Computer Science and Mathematics, and School of Design at Kingston University. Its mission is to bring together creative expression, theoretical analysis, scientific rigour and technological innovation to underpin innovation and excellence in the computational arts.The teaching element of the DMK project delivers a suite of four related courses: Computer Animation MA, Games Development (Design) MA, User Experience Design MSc, and Games Development (Programming) MSc. You will share the majority of your taught modules with students taking these digital media courses.
Postgraduate students may run or assist in lab sessions and may also contribute to the teaching of seminars under the supervision of the module leader.
Here is the range of facilities available to you as a student at Kingston that will help you during your course.
A key element to your success in this course is having access to the most up to date hardware and software for game design and creation. It includes the latest development software such as Visual Studio, Unreal, Unity and the Sony PhyreEngine as well as high-tech equipment such as i7 PCs with GTX1080 Graphics Cards and PlayStation 4 dev kits.
Our new Centre For Augmented And Virtual Environments (CAVE) is a space where you can develop Virtual Reality apps for the PlayStation VR, HTC Vive, Oculus Rift and other VR technologies.
There is a wide range of other facilities at our Penrhyn Road campus, where this course is based. You will have access to a modern environment with the latest equipment including:
Fully equipped with fold-flat LCD screens, data-projection systems and high-spec processors.
Our dedicated team of IT technicians support the labs and are always on hand to provide assistance.
If you start your second year straight after Year 1, you will pay the same fee for both years.
If you take a break before starting your second year, or if you repeat modules from Year 1 in Year 2, the fee for your second year may increase.
Kingston University offers a range of postgraduate scholarships, including:
If you are an international student, find out more about scholarships and bursaries.
We also offer the following discounts for Kingston University alumni:
Depending on the programme of study, there may be extra costs that are not covered by tuition fees which students will need to consider when planning their studies. Tuition fees cover the cost of your teaching, assessment and operating University facilities such as the library, access to shared IT equipment and other support services. Accommodation and living costs are not included in our fees.
Where a course has additional expenses, we make every effort to highlight them. These may include optional field trips, materials (e.g. art, design, engineering), security checks such as DBS, uniforms, specialist clothing or professional memberships.
Our libraries are a valuable resource with an extensive collection of books and journals as well as first-class facilities and IT equipment. You may prefer to buy your own copy of key textbooks, this can cost between £50 and £250 per year.
There are open-access networked computers available across the University, plus laptops available to loan. You may find it useful to have your own PC, laptop or tablet which you can use around campus and in halls of residences. Free WiFi is available on each of the campuses. You may wish to purchase your own computer, which can cost between £100 and £3,000 depending on your course requirements.
In the majority of cases written coursework can be submitted online. There may be instances when you will be required to submit work in a printed format. Printing, binding and photocopying costs are not included in your tuition fees, this may cost up to £100 per year.
All field trips that are compulsory to attend to complete your course are paid for by the University. There may be small fees incurred for optional field trips such as travel costs and refreshments.
Travel costs are not included in your tuition fees but we do have a free intersite bus service which links the campuses, Surbiton train station, Kingston upon Thames train station, Norbiton train station and halls of residence.
If the placement year option is chosen, during this year travel costs will vary according to the location of the placement, and could be from £0 to £2,000.
Game Development (Design) MA is part of the Digital Media Kingston suite of courses providing students with a unique mixture of creative and technical skills.
Students will have access to first-class technical facilities such as our Games Lab, with state-of-the-art computers, moving image studios, 3D workshops and other specialist resources. These include a number of Sony PlayStation 4 developer kits. In addition other software is available including Unity Pro, Unreal and Maya. Students also have access to our new Centre for Virtual and Augmented Reality (CAVE).
This industry-facing course aims to hone your workplace skills including:
Input from industry practitioners and experts will add a valuable dimension to your studies, particularly though the games inKUbator which features regular industry speakers. There is also the opportunity to participate in Game Jams and Hackathons.
Digital Media Kingston courses have been developed in consultation with an industry advisory board, which so far includes members of Sony Computer Entertainment Europe, DreamWorks, the BFi, Alloy, The Other Media, Sunrise Software, Abelton Live, Tonic, Active Ingredient.
The course content for the Game Development (Design) MA has been developed in consultation with Sony Computer Entertainment Europe, and we have an academic agreement with them that allows students to develop for Sony PlayStation Portable. Together with them, we are also planning a 'buddy' scheme for students in production where a member of SCEE production staff can offer support and guidance to students in their final projects.
Some work placements, live projects and other opportunities will be available at the discretion of the industry panel for students on this course.
You will be well suited for roles such as games designer, games programmer, indy developer, AI programmer, software engineer and user experience.