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This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the programming skills necessary for the field of games development. Through a student-centred project-based curriculum, you will work as a games programmer to develop your specialist skills while working as part of an interdisciplinary team with students from across the full programme.
|Full time||1 year||
|Full time||2 years including professional placement||
|Part time||2 years||
|Location||Penrhyn Road and Kingston School of Art at Knights Park|
If you are planning to join this course in the academic year 2021/22 (i.e. between August 2021 and July 2022), please view the information about changes to courses for 2021/22 due to Covid-19.
Students who are continuing their studies with Kingston University in 2021/22 should refer to their Course Handbook for information about specific changes that have been, or may be, made to their course or modules being delivered in 2021/22. Course Handbooks are located within the Canvas Course page.
Kingston University is an educational partner of Sony through PlayStation First. Through this partnership you will have the opportunity to learn how to develop games for the PlayStation 4 as part of this course.
You will design and create computer games, alone and in teams, using industry-standard production management tools and techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also develop vertical-slice prototypes using new technologies, such as computer vision and stereoscopy, and will learn how to present yourself to potential employers through your professional presence and portfolio.
Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.
For a student to go on placement they are required to pass every module first time with no reassessments. It is the responsibility of individual students to find a suitable paid placement. Students will be supported by our dedicated placement team in securing this opportunity.
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
This flexible module gives each you the chance to develop your unique interpretation of professional practice that captures your specific interests or niche within your course field.
The aims of this module are to equip you with the skills necessary to be able to create 3D computer games to a professional standard using appropriate game libraries and to develop problem-solving abilities in the relevant mathematics, physics and graphics techniques which underpin this.
On successful completion of the module, you will be able to:
The module introduces fundamental concepts and methods in Machine Learning and Pattern Recognition, and discusses their applications in disciplines such as image and video analysis, computer games, information security, data science and mechatronics. Students are firstly introduced to classical methods, before they are taught modern state-of-the-art approaches. Then, they are exposed to applications related to their course. The module is taught in a practical fashion and therefore some knowledge of a programming language is required.
The Digital Media Final Project, as a capstone project, consolidates the knowledge gained in earlier modules and is informed and supported by prior learning.
You will interpret the coursework into a practical solution and demonstrate skills in defining, analysing and developing a substantial solution to an individually defined design related problem. You will utilise an advanced understanding of contemporary digital media practice. The research and documentation of the project is an integral part of the submission; reflecting on the process, as well as the critical analysis and methodology of the research itself. The research will be conceptually integrated within the practical work. Individual project topics are expected to be wide ranging and provide the opportunity to fully investigate a practical situation, underpinned by a critical report on the work produced. Topics must allow the opportunity to position work with respect to business, social and cultural goals and identify and apply appropriate technology as a means of delivery.
On successful completion of the module, you will be able to:
The Professional Placement module is a core module for those students following a masters programme that incorporates an extended professional placement. It provides students with the opportunity to apply their knowledge and skills in an appropriate working environment, and develops and enhances key employability and subject specific skills in their chosen discipline. Students may wish to use the placement experience as a platform for the major project or future career.
It is the responsibility of individual students to find and secure a suitable placement opportunity; this should not normally involve more than two placements which must be completed over a minimum period of 10 months and within a maximum of 12 months. The placement must be approved by the Course Leader, prior to commencement to ensure its suitability. Students seeking placements will have access to the standard placement preparation activities offered by Student Engagement and Enhancement (SEE) group.
Read more about the postgraduate work placement scheme.
The information above reflects the currently intended course structure and module details. Updates may be made on an annual basis and revised details will be published through Programme Specifications ahead of each academic year. The regulations governing this course are available on our website. If we have insufficient numbers of students interested in an optional module, this may not be offered.
Many postgraduate courses at Kingston University allow students to take the option of a 12-month work placement as part of their course. The responsibility for finding the work placement is with the student; we cannot guarantee the placement, just the opportunity to undertake it. As the work placement is an assessed part of the course, it is covered by a student's Tier 4 visa.
Find out more about the postgraduate work placement scheme.
Applicants are normally required to have a good honours degree in information technology, computer science, mathematics, physics or the academic equivalent.
All applicants must be able to demonstrate, either through qualifications or portfolio of works a solid understanding of digital media.
Exceptionally applicants may have no first degree but more than five years working in the field and/or a portfolio of works. In this case, there must be strong evidence that the applicant has the motivation to complete the course and the ability to work at this level. Experience in digital media or the games industry is particularly valuable.
In order to complete your programme successfully, it is important to have a good command of English and be able to apply this in an academic environment. Therefore, if you are a non-UK applicant* you will usually be required to provide certificated proof of English language competence before commencing your studies.
For this course you must pass IELTS academic test in English with an overall score of 6.5, with no element below 6.0, or meet the scores listed on the alternative online tests. Please note that we do not accept Standard XII as proof of Academic English.
Applicants who do not meet the English language requirements may be eligible to join our pre-sessional English language course.
Please make sure you read our full guidance about English language requirements, which includes details of other qualifications we'll consider.
* Applicants from one of the recognised majority English speaking countries (MESCs) do not need to meet these requirements.
When not attending timetabled sessions you will be expected to continue learning independently through self-study. This typically will involve reading journal articles and books, working on individual and group projects, coursework assignments and presentations, and preparing for exams. Your independent learning is supported by a range of excellent facilities including online resources, the library and CANVAS, the online virtual learning platform.
As a student at Kingston University, we will make sure you have access to appropriate advice regarding your academic development. You will also be able to use the University's support services.
Assessment typically comprises exams (eg test or exam), practical (eg presentations, performance) and coursework (eg essays, reports, self-assessment, portfolios, dissertation).
We aim to provide feedback on assessments within 20 working days.
You will be part of an intimate cohort of students which provides dedicated academic guidance and advice as well as the opportunity to build a life-long network of colleagues. Some modules are common across other postgraduate programmes, therefore you may be taught alongside postgraduates from other courses.
This course is delivered by Digital Media Kingston.
Digital Media Kingston (DMK) is an interdisciplinary, collaborative project between the School of Computer Science and Mathematics, and School of Design at Kingston University. Its mission is to bring together creative expression, theoretical analysis, scientific rigour and technological innovation to underpin innovation and excellence in the computational arts.
The teaching element of the DMK project delivers a suite of four related courses: Computer Animation MA, Games Development (Design) MA, User Experience Design MSc, and Games Development (Programming) MSc. You will share the majority of your taught modules with students taking these digital media courses.
Postgraduate students may run or assist in lab sessions and may also contribute to the teaching of seminars under the supervision of the module leader.
Here is the range of facilities available to you as a student at Kingston that will help you during your course.
A key element to your success in this course is having access to the most up to date hardware and software for game design and creation. It includes the latest development software such as Visual Studio, Unreal, Unity and the Sony PhyreEngine as well as high-tech equipment such as i7 PCs with GTX1080 Graphics Cards and PlayStation 4 dev kits.
Our new Centre For Augmented And Virtual Environments (CAVE) is a space where you can develop Virtual Reality apps for the PlayStation VR, HTC Vive, Oculus Rift and other VR technologies.
There is a wide range of other facilities at our Penrhyn Road campus, where this course is based. You will have access to a modern environment with the latest equipment including:
Fully equipped with fold-flat LCD screens, data-projection systems and high-spec processors.
Our dedicated team of IT technicians support the labs and are always on hand to provide assistance.
Depending on the programme of study, there may be extra costs which are not covered by tuition fees, which students will need to consider when planning their studies.
Tuition fees cover the cost of your teaching, assessment and operating University facilities such as the library, IT equipment and other support services. Accommodation and living costs are not included in our fees.
Where a course has additional expenses, we make every effort to highlight them. These may include optional field trips, materials (e.g. art, design, engineering), security checks such as DBS, uniforms, specialist clothing or professional memberships.
Our libraries are a valuable resource with an extensive collection of books and journals as well as first-class facilities and IT equipment. You may prefer to, or be required to, buy your own copy of key textbooks.
There are open-access networked computers available across the University, plus laptops available to loan. You may find it useful to have your own PC, laptop or tablet which you can use around campus and in halls of residences. Free WiFi is available on each of the campuses.
In the majority of cases coursework can be submitted online. There may be instances when you will be required to submit work in a printed format. Printing and photocopying costs are not included in your tuition fees.
Travel costs are not included but we do have a free intersite bus service which links the campuses and halls of residence.
Kingston University offers a range of postgraduate scholarships, including:
If you are an international student, find out more about scholarships and bursaries.
We also offer the following discounts for Kingston University alumni:
Game Development (Programming) MSc is part of the Digital Media Kingston suite of courses, providing students with a unique mixture of creative and technical skills.
Students will have access to first-class technical facilities such as state-of-the-art editing suites, moving image studios, 3D workshops and other specialist resources. These include a number of Sony developer kits. Students will be able to develop for this platform under an academic development agreement with Sony. In addition other software is available including Unity Pro, Unreal and Visual Studio for C++ development. Students also have access to a body modelling suit.
This industry-facing course aims to hone your workplace skills including:
Input from industry practitioners and experts will add a valuable dimension to your studies, particularly though the games inKUbator which features regular industry speakers.There is also the opportunity to participate in Game James and Hackathons.
Graduates of this course are suited to jobs in the games and media industries, but the core skills you will learn are also excellent preparation for a wide range of computing careers. These include game programmer, AI programmer, VR game developer, VR developer, software engineer and technical programmer.
Digital Media Kingston courses have been developed in consultation with an industry advisory board, which so far includes members of Sony Computer Entertainment Europe, DreamWorks, the BFi, Alloy, The Other Media, Sunrise Software, Abelton Live, Tonic, Active Ingredient.
The course content of the Game Development (Programming) MSc has been developed in consultation with Sony Computer Entertainment Europe and we have an academic agreement with them that allows students to develop for Sony PlayStation Portable. Together with them, we are also planning a 'buddy' scheme for students in production where a member of SCEE production staff can offer support and guidance to students in their final projects.
Some work placements, live projects and other opportunities will be available at the discretion of the Industry Panel for students on this course.
The experience of delivering courses in 2020/21 under the various Covid-19 restrictions has enabled us to better prepare and plan the delivery of our courses in 2021/22. We are confident the course can be delivered as planned and, therefore, we do not anticipate having to make any further changes to the course, i.e. number of modules or credits in a year, in response to issues arising from the pandemic. However, if this becomes necessary, the changes will be highlighted to students via email before enrolment.
Unless government advice instructs otherwise, Study Abroad programmes will take place in 2021/22. The safety of all our students is paramount, therefore, as per normal practice, all Study Abroad activities must also be approved by the University's insurers to ensure that students are adequately protected during their period abroad. We will provide updates as the pandemic situation stabilises and/or further government advice is released.
Changes can be made to courses as part of normal enhancement processes in order to keep our courses up to date with current developments in that subject area and in response to feedback from students and other key stakeholders. Any such changes made to the composition of the course will be highlighted to students by email before enrolment.
The experience of delivering courses in 2020/21 under the various Covid-19 restrictions has enabled us to better prepare and plan the delivery of our courses in 2021/22. We are confident the course can be delivered as planned and, therefore, we do not anticipate having to make any further changes to module titles and summaries or to the availability of modules in response to issues arising from the pandemic.
Changes can be made to modules as part of normal enhancement processes in order to keep our courses up to date with current developments in that subject area and to provide a high quality student experience. Any such changes made to module titles, module summaries and/or availability of modules will be highlighted to students by email before enrolment.
We expect to deliver the course within the planned timescales to enable successful students to progress through and graduate from the course without delay.
In exceptional circumstances the sequence of learning and teaching activities may be changed in 2021/22, e.g. moving those modules which can be delivered more effectively to the first teaching block and moving back those – such as practical modules and placements – which may be more difficult to deliver due to some ongoing restrictions.
In some cases, it may be necessary to delay placement modules which may then impact the length of the course. In these circumstances the University will guide students through the appropriate options available to ensure students are able to make informed choices.
We have not changed entry requirements as a direct result of the pandemic.
We have not changed entry requirements for international students as a direct result of the pandemic.
As we transition from the pandemic restrictions, we expect to steadily increase the proportion of on-campus teaching. We will continue to provide a proportion of online learning, as experience has shown that this enriches and supports the student learning experience.
If the pandemic affects teaching and learning activities in 2021/22 more than we currently anticipate, the proportion of online learning will increase. However, unless a lockdown is enforced, we will ensure that all courses provide a reasonable percentage of their teaching and learning activities on campus.
Should your circumstances prevent your attendance at on-campus sessions, you should still be able to engage with your course remotely in a way that allows you to progress. Where this is not possible, for example on courses with high practical content, your course team will be able to advise you on the options available to you.
The University will continue to closely monitor government announcements and advice in relation to the pandemic and, where required, will take any necessary action in order to comply with such advice.
In the event that a further lockdown is enforced in 2021/22 the University will aim to deliver the course fully online once more. The majority of our courses are prepared to be delivered fully online if the situation requires it. Where the quality of the student experience may be compromised, or the course is unable to be delivered fully online, the University may need to suspend the delivery of that course until a time that it can be delivered. Students will be supported in these situations to ensure they are able to make the right choices for their particular circumstances.
Changes to the overall breakdown of scheduled learning and teaching hours, placements and guided independent study hours were not and will not be made as a direct result of the pandemic.
‘Scheduled learning and teaching' includes teaching delivered online, either live or recorded/on demand.
Your individualised timetable for teaching block 1 (i.e. up to December 2021) should be available by the end of August. Timetables for teaching block 2 (i.e. from January 2022) will not be available until the autumn. We make every effort to ensure timetables are as student-friendly as possible.
In 2020/21 it was agreed that scheduled learning and teaching could take place on any day of the week between 9am and 9pm, to maximise the time available for teaching in order to accommodate smaller group sizes and social distancing. This meant we sometimes had to use Wednesday afternoons and enrichment week for additional teaching slots. If we need to accommodate smaller group sizes and social distancing in 2021/22 we expect to adopt a similar approach. Timetables for part-time students will depend on the modules selected.
The experience of delivering courses in 2020/21 under the various Covid-19 restrictions has enabled us to better prepare and plan the delivery of our courses in 2021/22. We are confident the course can be delivered as planned and, therefore, do not anticipate having to make any further changes to the course, i.e. to the overall methods of assessments, in response to issues arising from the pandemic. However, if this becomes necessary, the changes will be highlighted to students via email before enrolment.
Changes are made to modules, including how they are assessed, as part of normal enhancement processes to keep our modules up to date with current developments in that subject area and in response to feedback received from students and other key stakeholders. Any changes to the overall methods of assessment for Year 1 of the course will be highlighted to students by email before enrolment.
If social distancing or lockdown restrictions are in place in 2021/22, online alternative options to formal on-campus examinations, including practical examinations, will be made available to students where possible.
No changes are expected to the general level of experience or status of staff involved in delivering the course.
Staff are engaged in Continuous Professional Development activities to develop their teaching expertise, as part of the normal enhancement processes, to ensure that course teams have the required breadth of expertise.
There will be no changes to published tuition fees for 2021/22.
As we transition from the pandemic restrictions, we expect to be able to increase student access to on-campus facilities. Students will therefore have access to University computers and library facilities.
If, due to an increase in social distancing requirements or the enforcing of a lockdown, it becomes necessary to significantly increase the proportion of teaching delivered online, students will need a personal laptop or computer and access to the internet to participate in online teaching and learning activities. Students who are able to travel will have access to computers on campus, however, it should be noted that access to on-campus facilities might be restricted if social distancing requirements are enforced.
The University is committed to supporting students who are unable to access suitable technology to ensure equity of access in a blended delivery mode.
There will be no changes to any existing University funding arrangements for 2021/22. Currently there are no indications from the UK government that there will be any changes to government funding arrangements.
There will be no changes to published tuition fees or funding arrangements specifically relating to international students for 2021/22.
We are anticipating that placements (including work and clinical placements) and field trips included as part of the course will go ahead in 2021/22. However, to ensure students gain maximum value from placement activities, it may be necessary to reschedule them to later in the year, when any impacts from the pandemic restrictions are minimised.
Any proposed changes to placements or field trips would go through the University's agreed processes where the impact of the change will be carefully considered.
In the interests of the health and wellbeing of our students, all placement arrangements must be approved by the University's insurers and the appropriate risk assessments made before students are sent on a placement.
Courses which require placements or field trips to be completed in order to pass relevant modules will have contingency plans in place in the event that a placement or field trip cannot be completed due to another lockdown or more stringent social distancing measures.
No changes will be made to the qualification awarded, e.g. BSc (Hons), MSc, etc., as a direct result of the pandemic.
Changes can be made to courses, including the qualification awarded (although very rare), as part of normal enhancement processes in order to keep our courses up to date with current developments in that subject area. Any changes made to the qualification awarded for the course will be highlighted to students by email before enrolment.
The experience of delivering courses in 2020/21 under the various Covid-19 restrictions has enabled us to better prepare and plan the delivery of our courses in 2021/22. We are confident the course can be delivered as planned and in accordance with any professional body requirements. We do not anticipate making any further changes to courses in response to any issues arising from the pandemic and which would put at risk any professional body accreditation status.
International students should maintain awareness of the UK government's and their home country's government's advice on possible travel restrictions. The University will closely monitor advice and guidance published by the UK government and assess its impact on our international students. Appropriate advice and guidance will be provided as and when required.