Game Creation BA (Hons)
- Digital media and gaming
- Interaction and experience design
- Undergraduate
Combine game design, visual storytelling, world-building and creative technology as you develop games and interactive experiences from concept to completion. Through practical studio projects, you’ll experiment and collaborate across creative disciplines. You'll graduate with a professional portfolio, ready for careers in games and the wider creative industries.
This course is in Clearing.
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Investigate, instantiate and iterate the future of gameplay
Take an expansive journey in making interactive, narrative and experiential worlds that balance playful and professional mindsets.
Games is one of the fastest-growing creative industries, shaping how we play, learn, and connect. The BA (Hons) Game Creation at Kingston School of Art is not a typical game design course. Inspired by the spirit of early creators, it prepares you to broadly understand, apply and experience all aspects of game creation, from ideation and design to development and deployment.
You will take a transdisciplinary approach, learning by combining creative, design driven, narrative and systems thinking with technical and audience driven application. Where other courses focus on niche specialisms, Game Creation develops connectors who see the bigger picture. Ultimately, this course aims to empower you to extend your impact beyond existing markets – using games not only to entertain, but also to create solutions, speculate, and play with undiscovered possibilities.
You will graduate as an adaptive, ambitious, and inclusive creator, ready to shape the future of interactive media and a world through games.
Why choose this course
- This course champions transdisciplinary learning, combining creative, design driven, narrative and systems thinking with technical and audience driven application.
- You will develop your capacity to investigate, instantiate, and iterate. These are the three guiding stages of the course mapped to the University’s Future Skills strategy.
- You will gain hands-on practice with industry-standard game engines and real-time 3D tools.
- There are opportunities to explore generative systems, AI, and procedural content.
- The course offers studio-based projects where you prototype, test, and refine interactive experiences.
- You will be able to collaborate across creative disciplines in Kingston School of Art’s Future Skills framework.
- You'll have access to world-class facilities, such as 3D workshops, digital media labs, and immersive spaces.
- You can cultivate inclusive, ethical, and sustainable design practices that reflect current industry trends and embed principles of equality, diversity, and inclusion.
- Learning experiences informed by Kingston’s ethos of Thinking Through Making.
- You will develop a professional portfolio to showcase your creative, conceptual and technical skills.
- You'll be prepared not only for careers in games but also in serious games, interactive, narrative, and experiential design.
The Art School Experience
As part of Kingston School of Art, students benefit from joining a creative community where we encourage collaborative working and critical practice.
Our workshops and labs are open to all disciplines, enabling students and staff to work together, share ideas and explore multi-disciplinary making.
Course content
The BA (Hons) Game Creation takes you on an expansive journey of making interactive, narrative and experiential worlds that balance playful and professional mindsets. This is structured around three key stages: Investigate, Instantiate, Iterate.
Year 1 (Level 4)
In Year 1 (Investigate), you will explore the foundations of game creation. This includes playing with visual design, storytelling, world-building, programming fundamentals and an introduction to real-time 3D engines as creative laboratories. You will also examine the history and cultural impact of games, while prototyping ideas and learning with and from your peers.
Modules
- Thinking Through Play
- Creative Tools and Pipelines
- Living & Breathing Worlds
- Studio Lab Collaborative Practice
Year 2 (Level 5)
In Year 2 (Instantiate) you will be thinking through game play to bring ideas to life. You learn to navigate between narrative, technical and ethical frameworks to create playable experiences for relevant audiences. This integration allows you to develop rich, multi-dimensional experiences while learning to collaborate across disciplinary boundaries.
You will develop project management skills, experiment with generative and interactive systems and work on real-world briefs through a games lens.
Modules
- Narrative Systems and Experience Design
- AI and Interaction: Designing Responsive Systems
- Critical Futures: Ethics, Inclusion and Sustainability in Game Creation
- Transdisciplinary Studio: Real-world Projects
Year 3 (Level 6)
In Year 3 (Iterate) you will expand your creative practice through a major project. You will prototype, test, and articulate an interactive experience or applied project, while building a professional portfolio that positions you for careers across games and the wider creative industries. You are encouraged to critically examine and challenge existing game design systems, envisioning how the industry might evolve and influence other fields over future decades.
Modules
- Experimental Practice: Games Beyond Entertainment
- Entrepreneurship, IP and the Games Industry
- Capstone: Game Creation Final Project
- Future Skills Apply
Creation through play
What career opportunities does this course offer?
Graduates of the BA (Hons) Game Creation will leave with a broad and versatile skillset that prepares graduates for roles not just in games, but also in creative technologies, immersive media, UX design, and speculative and service design fields applied to a wide range of vertical markets including healthcare, social enterprise, education, and entertainment.
You will graduate with a professional portfolio, strong collaborative experience, and the adaptability to move between creative and technical domains.
This degree provides a foundation for postgraduate study in games, creative technologies, or related fields.
Future Skills
Our Future Skills programme is embedded within all our undergraduate courses and throughout the whole Kingston experience. These skills will help you to become a future-proof graduate by equipping you with the skills most valued by employers, such as problem-solving, digital competency and adaptability.
As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills. You’ll also understand how to demonstrate and articulate to employers how these future skills give you the edge.
Teaching and assessment
Scheduled learning and teaching on this course includes timetabled activities including lectures, seminars and small group tutorials.
It also includes critiques, studio practice digital labs, workshops and placements.
Projects throughout the course simulate real-world development environments and workflows. Guest lectures, studio feedback sessions, and industry co created briefs ensure students are attuned to the expectations, ethical standards, and workflows of contemporary production environments.
All core learning activities will take place in person, fostering a collaborative studio lab environment and team-based culture. However, asynchronous content such as reflective prompts, peer feedback activities, and technical documentation will be delivered through Canvas. Occasional synchronous online activities (guest speakers, playtesting feedback, etc.) will represent no more than 10–15% of total contact time.
Fees and funding
Additional course costs
Some courses may require additional costs beyond tuition fees. When planning your studies, you’ll want to consider tuition fees, living costs, and any extra costs that might relate to your area of study.
Your tuition fees include costs for teaching, assessment and university facilities. So your access to libraries, shared IT resources and various student support services are all covered. Accommodation and general living expenses are not covered by these fees.
Where applicable, additional expenses for your course may include:
Scholarships and bursaries
For students interested in studying this course at Kingston, there are several opportunities to seek funding support.
What are the facilities like?
When you join Kingston University, you will have access to a wide range of facilities and resources designed to support your studies. Use the virtual tour below to explore some of the facilities and learning environments that students within this subject area may experience during their studies.
Course changes and regulations
The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Find out more about course changes
Programme Specifications for the course are published ahead of each academic year.
Regulations governing this course can be found on our website.