|Full time||1 year||Mixed, including block and day/evening sessions; estimated 50 days on site per year||
|Part time||2–3 years||Mixed, including block and day/evening sessions; estimated 25 days on site per year||
The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience.
You will have the opportunity to:
Visit the course director's blog for more information about this course.
Mock-ups, functional prototypes, demos, videos, presentations, design documents, essays.
The course comprises four taught modules and a final project:
This module focuses upon the usability testing, detailed design and prototyping of single-user interaction with data-intensive, web services and applications via the desk-top, particularly for information seeking and shopping. The emphasis is upon quantitative measurement for optimisation and efficiency, effectiveness and satisfaction.
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
This module focuses upon user research, participatory design and prototyping for new interaction concepts, particularly those for multi-user or multi-modal interaction with media-rich information sources for personal and ubiquitous computing platforms. The emphasis is upon qualitative insight and creativity for user engagement and persuasion across the end-to-end user journey, particularly in mobile contexts.
This flexible module gives each you the chance to develop your unique interpretation of professional practice that captures your specific interests or niche within your course field.
This module relates the work of the course to a practical solution and demonstrates skills in defining, analysing and developing a substantial solution to an individually defined user experience design-related problem. You will be guided and supported in your choice of project by course tutors and this will be informed by individual career and personal development planning undertaken during the preparation of the proposal.
You will have the opportunity to study a foreign language, free of charge, during your time at the University as part of the Kingston Language Scheme. Options currently include: Arabic, French, German, Italian, Japanese, Mandarin, Portuguese, Russian and Spanish.
The British Computer Society (BCS) accredits this course which means you may be able to gain exemptions from some BCS professional examinations.