|Full time||1 year||Mixed, including block and day/evening sessions; estimated 50 days on site per year||
|Part time||2–3 years||Mixed, including block and day/evening sessions; estimated 25 days on site per year||
The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience.
You will have the opportunity to:
Mock-ups, functional prototypes, demos, videos, presentations, design documents, essays.
The course comprises four taught modules and a final project:
This module focuses upon the usability testing, bottom-up design and prototyping of single-user interaction with data-intensive, web services and applications via the desk-top, particularly for information seeking and shopping. The emphasis is upon quantitative measurement for efficiency, effectiveness and satisfaction.
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
This core module deals with the preparation for development of rich-media, persuasive and engaging user experiences particularly associated with multi-modal interaction with personal and ubiquitous computing. The module addresses holistic issues raised by interaction with information in context (the context of small groups, communications, and environments), and focuses upon design and prototyping from as a creative, reflexive practice. A requirement to draw upon diverse sources to inform design decision making processes and methodologies for complex outcomes, including but not limited to approaches from the performing arts, ethnography and service design.
On successful completion of the module, you will be able to:
This module focuses upon the user research, top-down design and prototyping of multi-user interaction with media-rich information sources, as part of multi-channel, multimodal interaction with personal and ubiquitous computing. The emphasis is upon qualitative insight and creativity for user engagement and persuasion.
This flexible module gives each you the chance to develop your unique interpretation of professional practice that captures your specific interests or niche within your course field.
This module relates the work of the course to a practical solution and demonstrates skills in defining, analysing and developing a substantial solution to an individually defined user experience design-related problem. You will be guided and supported in your choice of project by course tutors and this will be informed by individual career and personal development planning undertaken during the preparation of the proposal.
The British Computer Society (BCS) accredits this course which means you may be able to gain exemptions from some BCS professional examinations.