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Music Technology BA(Hons)

Attendance UCAS code/apply Year of entry
3 years full time W370 2019
6 years part time Apply direct to the University 2019

Find out why a current student and two recent alumni from Rumpsteppers, a hugely successful DJ and performance duo, chose to study music at Kingston University, and what they enjoy most about the course:

Why choose this course?

This degree allows you to take a hands-on approach to learning and researching music technology. You'll produce and record music in our unique facilities which include recording studios, rehearsal rooms, Pro Tools and Logic-based MIDI/editing suites, a synthesis/sampling lab and our analogue/digital hybrid Visconti Studio.

In partnership with world-famous record producer Tony Visconti, the British Library and Science Museum, the Visconti Studio comprises of a 300m² octagonal live room stocked with rare and vintage recording equipment. Students can access this studio to develop skills in analogue sound engineering and tape-based record production.

In this video, legendary music producer, musician and singer, Tony Visconti talks about his career, his teaching at Kingston University and his relationship with David Bowie:

You can also collaborate with students across the university on interdisciplinary projects in areas like music journalism, broadcasting, composition, post production and sound design for film, TV and games.

You can benefit from central London's vibrant multicultural music scene just 30 minutes from Kingston University. In addition to attending live music events and performances, you can participate in local musical initiatives like our community choir, the Kingston Singers.

Legendary music producer and associate professor, Tony Visconti, explains how he gets the best out of people, from our own students to world famous performers, Marc Bolan and David Bowie.

What you will study

Music technology is a diverse field and this course enables you to study it from a broad range of perspectives. You'll work with digital, analogue and hybrid music technology tools to create high quality sound and music productions. From record production to software programming, sonic art and performance, you will develop technical and artistic skills across a range of musical styles and contexts.

In Year 1 you will develop your technical and creative skills through practical instruction in synthesis, sampling and sequencing. You will explore the history and evolution of music technology and study modern recording and sound engineering techniques. You will also undertake training in critical and diagnostic listening. In the Sonic Environments module, you will be introduced to the science and aesthetics of real and imagined spaces.

In Year 2, while continuing to develop and diversify your skills, you can specialise in programming or performing with technology, audio post-production or sound design and perception. You will also learn more about careers in the music industry and undertake a work placement. All students will be trained in sound engineering in the Visconti Studio.

In Year 3, you will work with a supervisor to develop a personal project in your chosen area. You will continue to develop in the optional strands introduced in Year 2. Plus, there will be additional opportunities to undertake work on commercial music production, live sound management, music journalism, music technology in education, instrumental building/bending and breaking, broadcasting, and experimental music. You can also choose to do further work in the Visconti Studio.

Module listing

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Year 1 (Level 4)

  • Hands-on instruction and practice in synthesiser programming, sampling, sequencing, electronic composition and orchestration. You will learn how to create unique instrument patches and sounds and use them effectively in music productions. Curriculum will cover beat making, groove writing, and style arrangement using Logic Pro and Ableton Live.

    The musical concepts of melody, rhythm, harmony, and form will be explored as applied to the principles and techniques of writing and arranging using computers.

  • You will learn about the history of music technologies, how they have evolved to the present day, transforming the way music is conceived of, played, heard, consumed and understood. You will critically engage with key developments led by inventors, producers, artists, composers, technicians in recorded music, live music, art and film, and consider the many ways in which music technologies are linked to culture.

  • This module offers hands-on study in modern recording and sound engineering. Students will learn about analog and digital consoles, microphones, audio signal flow, DAW session management, the principles of signal processing, audio editing and contemporary mixing techniques. You will also receive training in critical and diagnostic listening.

  • This module provides an introduction to the science and aesthetics of real and imagined environments, their acoustics and spatial phenomena. You will engage in creative practice research that will consider a wide range of inter-connected practices: from installations, location recording and measuring impulse responses in real environments, to examining how sound behaves in virtual spaces: interactive game environments, VR, soundtracks and soundscapes. You will learn the fundamentals of acoustics, sound diffusion and absorption, and get to grips with the basic operation of physical modelling software applications.


Year 2 (Level 5)

  • Building on recording and engineering skills developed in Year 1, this module will focus on the aesthetics of production from a range of genres, using the Visconti Studio live room and instrument collection. You will research and critically engage with 20th-century recording and production legacies by attempting to recreate configurations and set ups associated with 'signature' sounds of the past: Phil Spector, George Martin, Brian Wilson and Tony Visconti. You will record and produce music in a variety of styles using a mixture of analogue and digital techniques, and will learn how to master to 1/4 inch tape.

  • This is a core module for students on both Popular Music and Music Technology programmes and explores careers in music for the music graduate, allowing students to develop a comprehensive understanding of the business of music. The module includes a work placement of a minimum of 22 hours.

    You will study subjects including copyright law; contracts and legals; performing, publishing and synchronisation rights; publicity and social media; incomes streams for musicians including government, arts and crowd funding; publishing and the internet income; management, agents, promoters; live sound events and merchandising; self-assessment and tax; and the role of unions. The module will be delivered by both academic staff and a range of guest music industry professionals.

    Read full module description

  • Choose two modules from the following:

    • This module will help you unlock the full creative potential of computers through the use of programming. The module will focus on open source programming languages. Using these versatile tools students will be able to craft their own sounds and original instruments, develop and implement their own musical-logic, and use controllers to synthesise and manipulate sounds.

      Indicative content: MIDI, sequencing, granulation, spectral processing, machine listening and interactive electronics.

    • This module is for students who are interested in how technology applications and interfaces can enable innovative music performance. From performing with laptops, interfaces, rigs, triggers and turntables to live effects manipulation, electronics and video, this module will encourage diversity through a range of performance and collaborative practice.

      Students will examine case studies and a range of historical and contemporary performance practices. Music Technology students will work alongside and collaborate with Popular Music students on the sister module 'Performing Music 2', and will have the additional opportunity to develop foundational skills in 'front of house' and monitor mixing.

      Read full module description

    • Building upon the skills and concepts taught in the first year module Sonic Environments students will explore the practical and creative uses of sound design and spatialisation for a variety of media. Concepts and practices relating to the use of sound design and surround sound mixing for films, games and art installations will be investigated.

      You will also gain an understanding of the underpinning acoustics, psychoacoustics and philosophy of musical perception in relation to sound design and sound diffusion. perception in relation to sound design and sound diffusion.

    • Study on this module will see you creating, editing and manipulating music and sound in a range of media post production scenarios, including trailers, TV, advertising, film and games. Students will develop practical skills in Foley and ADR recording, editing, design and creation of sound effects, as well as creating audio assets for game soundtracks and interactive media.

      Read full module description


Year 3 (Level 6)

  • Students will produce a substantial creative piece of work which develops their skills in a specific area marking the culmination of their degree work. It is designed to enable students to work independently in an area that excites and interests them. Students may choose to create their work within performance, songwriting, composing for media, a research dissertation, a production project or a combination of any of these. Students will be supported by themed group seminar meetings as a whole cohort, supplemented by individual tutorials. Students will work towards the major project of their choice and produce a reflective summation which will be presented as part of the Level 6 creative festival. Students' ideas will further be challenged through a series of employability and research seminars on cutting-edge music topics on which they will produce a critical written reflection.

  • Choose two modules from the following:

    • This module provides hands-on experience in live sound reinforcement. Building on already developed understanding of both acoustical sound and electrical audio signals, you will train on analogue and digital consoles and gain experience engineering live sound at events held in a variety of external venues. The module content covers monitoring, lighting and projection, stage design, professional conventions, working with performers and promoters, and logistics.

    • You will examine music pedagogy and the use of specialist and inclusive technologies at different phases of education (early years, primary, secondary, FE), in diverse settings and across genres. Content draws from aspects of the psychology of music and didactics and will include specific approaches to the teaching of composition, performance and music production using studios and DAWs. You will either gain experience in a work placement or take the opportunity to research and develop new ways in which music and technology can be used for education, play, therapy and/or enhanced accessibility in a specified setting.

      Read full module description

    • This module is an optional module for students on the Popular Music and Music Technology programmes. The focus of this module is the development of a comprehensive theoretical and practical grounding in tape-based analogue studio craft. The module will be taught in the Department of Performing Arts' unique facility, the Visconti Studio, with a mixture of lecture demonstrations and practical workshops during which you will learn tape machine operations, how to care for, connect and operate relevant machinery / outboard equipment, and develop a comprehensive understanding behind the science, technology and traditions that underpin these practices.

      Read full module description

    • This module explores London culture through research and writing music criticism, journalism, researching a scene and examining case studies. You will publish the materials created and build a unique Kingston University archive. You will also have the possibility to create radio journalism along with students from courses in other areas.

      Read full module description

    • From musique concrète and the Radiophonic Workshop to Noise Music and Live Coding artists used technology in innovative ways while advancing technological innovation. You will be introduced to key artists whose musical experiments shaped today's musical and technological landscape.

      You will then focus on developing your own practice through a process of research and experimentation leading to the production of a unique and personal artifact (composition, performance, installation, or hybrid forms).

    • You will apply your technical knowledge and skills to produce a portfolio of broadcast ready radio content: interviews, links, news clips, advertisements and jingles, performances in-session, editing and producing streaming podcasts. You will take over operations of the Kingston University radio station and gain hands-on experience in studio operations, production preparation, and broadcast engineering.

    • In this module you will create bespoke instruments for musical expression using music programming languages and circuitry. From basic oscillators to complex synthesisers, you are taught the essential skills to devise your own sound-making equipment and software. The concepts and ethos of circuit bending and hacking to create new and innovative instruments will also be explored. As part of your assessment, you will devise performances using these unique instruments.


You will have the opportunity to study a foreign language, free of charge, during your time at the University on a not-for-credit basis as part of the Kingston Language Scheme. Options currently include: Arabic, French, German, Italian, Japanese, Mandarin, Portuguese, Russian and Spanish.

Most of our undergraduate courses support studying or working abroad through the University's Study Abroad or Erasmus programme.

Find out more about where you can study abroad:

If you are considering studying abroad, read what our students say about their experiences.

Key information set

The scrolling banner(s) below display some key factual data about this course (including different course combinations or delivery modes of this course where relevant).

We aim to ensure that all courses and modules advertised are delivered. However in some cases courses and modules may not be offered. For more information about why, and when you can expect to be notified, read our Changes to Academic Provision.

A copy of the regulations governing this course is available here

Details of term dates for this course can be found here

Contact our admissions team

Submit an enquiry

020 3308 9930*

*Calls cost 7p per minute from a UK landline plus your phone company's access charge. Calls to this number from mobiles are normally deductible from your inclusive minutes.


This course is taught at Kingston Hill

View Kingston Hill on our Google Maps

Contact our admissions team

Submit an enquiry

020 3308 9930*

*Calls cost 7p per minute from a UK landline plus your phone company's access charge. Calls to this number from mobiles are normally deductible from your inclusive minutes.


This course is taught at Kingston Hill

View Kingston Hill on our Google Maps
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