Illustration Animation BA (Hons)
- Animation, film and photography
- Graphic design and illustration
- Undergraduate
Begin your career in illustration and animation with the Illustration Animation BA (Hons) degree course from Kingston University. We are ranked Top 10 in the UK for Art & Design (The Complete University Guide 2026).
This course is in Clearing.
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0800 0483 334
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Combine illustration with animation to find your unique vision
Built around drawing, the course is carefully structured to develop your individual voice.
We encourage learning through making, so you will have access to all our workshops to test and prototype. This means you can use any process, from etching, ceramics and arc welding to laser cutting, 3D printing and large-scale textile printing.
This course produces top graduates who go on to work at the best creative agencies and companies globally, such as Cartoon Network, Nexus, Netflix, Nickelodeon, Blink, Moth Studio and Google.
Student work
Why choose this course
Illustration has expanded from the traditional printed page to many other forms of visual media, including digital objects and interaction, spaces and environments. Animation as a time-based medium allows exploration from traditional to hybrid domains, like film and television, and virtual and augmented reality.
The Illustration Animation BA (Hons) - the UK's first degree in Illustration Animation - at Kingston School of Art combines narrative and time-based subjects to provide complete creative freedom to engage in visual thinking, expression and communication.
The course includes self-initiated and group-based assignments and presentations, with self-reflective and critical discourse encouraged. Individual practice is built and tested by peer group interaction. This breadth ensures students develop the range of skills essential to contemporary practice in all forms of applied image making.
Projects with industry, cultural and social institutions test and shape students’ understanding in real-world situations. Staff practitioners and alumni networks offer insight and contacts with international creative practice, including studio visits and placements, to ensure you’re industry-ready at graduation.
The Complete University Guide 2026 ranks us in the Top 10 in the UK for Art & Design – covers Fashion, Fashion Promotion and Communication, Fine Art, Graphic Design, Illustration Animation, Interior Design, and Product and Furniture Design.
The Art School Experience
As part of Kingston School of Art, students benefit from joining a creative community where we encourage collaborative working and critical practice.
Our workshops and labs are open to all disciplines, enabling students and staff to work together, share ideas and explore multi-disciplinary making.
Course content
Throughout the course you'll gain an understanding of text, image, narrative and sequence. We build strong observational skills through drawing as a basis for your development and equip you with the necessary techniques to realise your creative ambition.
Each level is made up of four modules each worth 30 credit points. Typically, a student must complete 120 credits at each level.
Year 1
Year 1 encourages an open-minded and exploratory approach to illustration animation. You'll be introduced to idea development, visual research, and image and content relationships. Drawing, animation, digital crafts, presentation techniques, life drawing and location workshops are all taught.
There is an optional field trip to destinations such as New York, Berlin or Florence. Eligible students will be supported with a travel bursary.
Core modules
Year 2
Year 2 enables you to explore different ways of communicating your ideas. You'll learn how to critically challenge subjects and develop your personal direction. You'll work on set and self-initiated projects, developing your ability to create effective solutions.
Core modules
Year 3
Year 3 focuses on the development and resolution of a personal practice, with an awareness of professional contexts. A series of set and live assignments will inform your self-initiated extended project. Helping you with your individual presentation will be industry research and engagement combined with web, portfolio, showreel and curatorial workshops.
Core modules
Optional year
You'll have the opportunity to spend a fourth year abroad, undertake a work placement, or even combine both.
Student work
Animation, film and photography at Kingston School of Art
Discover the collaborative atmosphere at Kingston School of Art, where academics encourage film, animation and photography students to value the skills they have and understand how to advocate for themselves in their future careers.
International students: direct application
Are you an international student? Have you decided Kingston is the place for you? If so, you can apply for this course directly, rather than having to go through UCAS.
What career opportunities does this course offer?
The course has an excellent reputation for nurturing graduates who go on to be leading practitioners in illustration and animation, as well as design, direction and a broad range of creative careers.
Our graduates are employed worldwide in roles including freelance illustration and image makers for magazines and newspapers, book publishers, film and TV production companies, and advertising and design groups. Some pursue careers in animation, games, multimedia, special effects and design for film and TV. Others pursue postgraduate study in the UK or overseas.
Exceptional achievements by Kingston School of Art students mean our students enjoy a reputation for innovation and creativity. Achievements include awards from BAFTA, the Design and Art Direction Student Awards, the Macmillan Prize, the Penguin Student Design Award, the World Illustration Awards and the Royal Television Society Awards.
Future Skills
Our Future Skills programme is embedded within all our undergraduate courses and throughout the whole Kingston experience. These skills will help you to become a future-proof graduate by equipping you with the skills most valued by employers, such as problem-solving, digital competency and adaptability.
As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills. You’ll also understand how to demonstrate and articulate to employers how these future skills give you the edge.
Teaching and assessment
Scheduled learning and teaching on this course includes timetabled activities including lectures, seminars and small group tutorials.
It may also include critiques, project work, studio practice and performance, digital labs, workshops, and placements.
Fees and funding
Additional course costs
Some courses may require additional costs beyond tuition fees. When planning your studies, you’ll want to consider tuition fees, living costs, and any extra costs that might relate to your area of study.
Your tuition fees include costs for teaching, assessment and university facilities. So your access to libraries, shared IT resources and various student support services are all covered. Accommodation and general living expenses are not covered by these fees.
Where applicable, additional expenses for your course may include:
Scholarships and bursaries
For students interested in studying this course at Kingston, there are several opportunities to seek funding support.
Student work
Course changes and regulations
The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Find out more about course changes
Programme Specifications for the course are published ahead of each academic year.
Regulations governing this course can be found on our website.
Key information
The scrolling banner below displays some key factual data about this course (including different course combinations or delivery modes of this course where relevant).