The Illustration Animation BA(Hons) - the UK's first degree in Illustration Animation - at Kingston School of Art combines narrative and time-based subjects to give the undergraduate complete creative freedom to engage in visual thinking, expression and communication.
The course is part of the highly-regarded Department of Illustration Animation and Kingston University is ranked No. 1 in the UK for design and crafts* in the Guardian League Tables 2021 (*covers graphic design, interior design, illustration, animation and product and furniture design.)
Illustration has expanded from the traditional printed page to explore many forms of visual media including digital objects and interaction, spaces and environments. Animation as a time-based medium allows exploration from traditional to hybrid domains like film and television, and virtual and augmented reality.
We celebrate the cross-pollination of ideas and skills through the hybrid nature of the course. You'll benefit from dedicated studio spaces and the opportunity for collaboration between illustration and animation.
Built around drawing, the course is carefully structured to develop your individual voice, applying content to image communication to reach an audience.
We encourage learning through making and you will have access to all workshops to test and prototype using any process from etching to ceramics, arc welding to laser cutting, and 3D printing or large-scale textile printing.
The course includes self-initiated and group work assignments and presentations encouraged through self-reflective and critical discourse, individual practice is built and tested by peer group interaction. This breadth ensures students develop the range of skills essential to contemporary practice in all forms of applied image making.
Projects with industry, cultural and social institutions test and shape student understanding in real-world situations. Staff practitioners and alumni networks offer insight and contacts with international creative practice, including studio visits and placements.
The course has an excellent reputation for nurturing graduates who go on to be leading practitioners in illustration and animation, as well as design, direction and a broad range of creative careers.
Attendance | UCAS code | Year of entry |
---|---|---|
3 years full time | W220 | 2021 |
Location | Kingston School of Art at River House |
If you are planning to join this course in September 2020, please view the information about changes to courses for 2020/21 due to Covid-19.
Students who are continuing their studies with Kingston University in 2020/21 should refer to their Course Handbook for information about specific changes that have been, or may be, made to their course or modules being delivered in 2020/21. Course Handbooks are located within the Canvas course page.
Throughout the course you'll gain an understanding of text, image, narrative and sequence. We build strong observational skills through drawing as a basis for your development and equip you with the necessary techniques to realise your creative ambition.
Each level is made up of four modules each worth 30 credit points. Typically a student must complete 120 credits at each level.
Year 1 encourages an open-minded and exploratory approach to illustration animation. You'll be introduced to idea development, visual research, and image and content relationships. Drawing, animation, digital crafts, presentation techniques, life drawing and location workshops are all taught.
There is an optional field trip to destinations such as New York, Berlin or Florence. Eligible students will be supported with a travel bursary.
30 credits
This module acts as the core to introducing the nature and content of the subject area. It is designed to be experienced in the studio environment across the academic year and in unison with the other two studio modules at this level.
The content explores visual basics, interpretation, visualisation, sequencing and narrative from a variety of sources. The understanding of the relationship between objective evaluation, audience and personal forms of communication is examined in context of applied art forms and media.
The generation, evaluation and application of ideas underpins set assignments and workshops.
30 credits
This module is the initial introduction to skills and techniques that articulate the principles of the subject in both studio and workshop environments. It is experienced concurrently with the other two studio modules at Level 4 (Year 1) with greater emphasis on process and materials. The use and exploration of imagemaking in a diverse and challenging range of media is central. From life-drawing workshops, location work, printmaking techniques, bookbinding and editions, digital applications and photography, 3D and timebased, the exploration of thinking through making is extended and synthesised.
30 credits
This module introduces and encourages the use of process in visual work; recording, reflecting, challenging, analysing, organising and presenting issues regarding the subjects and individual interpretations. A series of studio projects and activities frame key ideas and principles and introduce strategies and methodologies. The use of primary and secondary source material in the creative process is explored.
It introduces approaches to the use of research and recording in relation to studio assignments in illustration and animation. Central to understanding is drawing and the learning log, utilising blogs to encourage reflective development, synthesis and resolution. It links the key theme of Level 4 (Year 1) 'principles' with the theme of Level 5 (Year 2) 'processes'.
Summative presentation addresses portfolio and exhibition space to collate a body of work made over the academic year. The work displayed should demonstrate your full achievement and a consistent log of activity. It demands organisational, presentation and time management skills. It offers a reflective and diagnostic opportunity to choose an area of specialism with discussion and agreement with tutorial staff.
30 credits
This module presents a chronological history of graphic design production from the middle of the nineteenth century to the present day in Europe and North America. In doing so, its aim is to consider the different factors that have affected and influenced the production of imagery during this period. The first part of the module focuses on issues of process and practice, and seeks to chart the developing relationship between illustration and animation, and associated professions like graphic design and filmmaking, whilst conveying the overarching attitudes and ideas that have coloured artistic and design production and discussion. In the second part of the module students will consider the professional development of design for communication and media, the evolution of ‘popular' mass imagery and the role of changing technologies and techniques, including the moving image and animation, in the development of image and text production and reproduction. Key themes relating to graphic arts and imagery, including the consumption of mass media and imagery, image and consumer culture and the emergence of ‘new' media in art, design and communication, will be explored. The module engages with critical texts to allow students to examine the relationship between theory and practice in design and to gain an understanding of the development of graphic design as a cultural response to modernity. This module will provide a historical and critical framework through image-based lectures, screenings and study visits.
Year 2 enables you to explore different ways of communicating your ideas. You'll learn how to critically challenge subjects and develop your personal direction. You'll work on set and self-initiated projects, developing your ability to create effective solutions.
30 credits
This module develops the practice of drawing from observation and from imagination as process. You use visual research to support and explore studio projects and develop individual approaches to creating images through interdisciplinary or collaborative work.
You have the opportunity to improve your understanding of the importance of drawing in the development of applied illustration and animation and explore links with applied media such as printmaking, 3D workshops and computer applications.
30 credits
Choose between the following modules:
30 credits
This module supports your development of a body of work that accurately reflects your personal understanding of illustration and animation processes. It forms the intermediate stage of the your understanding of the subjects, looking at your work in the context of meaning and audience. It provides awareness of context, structures and strategies and concludes with the evaluation, reflection and presentation of coursework.
Key ideas, processes and contextual forces are introduced by lectures, individual and group research, seminars and presentation. You will also be encouraged to develop a critical awareness through visual and theoretical discussion and analysis of the media and record their findings in an ongoing reflective log. Individual and group presentations will summarise key areas of historical and contemporary practice.
You are required to present and exhibit the range of your creative and contextual development in a number of appropriate formats: eg exhibition, portfolio, study log, blog or website. Studio work from all Level 5 (Year 2) modules will be included in the presentation formats.
30 credits
Building on the historical and thematic content introduced at Level 4, this module focuses on the theorisation of discipline-specific issues arising in the contemporary practices of animation and illustration. Through a combination of lectures, seminars, workshops, tutorials, screenings and relevant fieldwork visits, you will deepen their knowledge of their discipline. At the same time you will develop their own emerging research interests and independent visual and academic research skills common to historical and theoretical studies and design practice. With a focus on the development and intertextuality of visual narrative forms in the structuring of meaning, the module applies this understanding to contemporary case studies. Lectures and seminars will deepen critical and theoretical engagement with current issues through appropriate case studies and bodies of interpretative material. Workshop tasks and assessments are carefully designed to foreground projects that support your understanding of their own discipline within the wider of context of design practice. Appropriate research methods are introduced through practical activities that reflect on issues arising in the module's contemporary content and that are developed through your independent research into an area of your own choosing.
Year 3 focuses on the development and resolution of a personal practice, with an awareness of professional contexts. A series of set and live assignments will inform your self-initiated extended project. Helping you with your individual presentation will be industry research and engagement combined with web, portfolio, showreel and curatorial workshops.
30 credits
This module presents a series of set and self-initiated assignments that support a critical, individual and imaginative approach to communicative illustration and animation. Normally between two to five projects involving different levels of commitment, scope and ranges of media are initially undertaken, at least one of which is 'live' working with an external client.
In the second session, the 'capstone' project (the final major project) is proposed, negotiated and delivered against a time constraint. The assessment of this work is formative so that subsequent studio work builds on this experience to formalise reflective and discursive synthesis.
30 credits
The degree show presentation gives you the opportunity to exhibit a body of original creative work that demonstrates your highest achievements. It provides a platform to the professional world of communication arts. Normally a minimum of two projects/elements are selected for presentation and exhibited in forms appropriate to the assignments. The strategy and direction of this presentation is planned and developed with an acknowledgement of future graduate plans. All research and development work, referred to as supporting studies may be included for assessment purposes and removed prior to public viewing.
This module is also designed to capstone theoretical and practical knowledge of the profession regardless of destination. A symposium is scheduled that summarises ethics, business practice, financial administration and marketing for creative imagemakers /illustrators / animators.
30 credits
Building on the links between research and practice embedded at Level 5, the Critical and Historical Studies (CHS) Dissertation: Research and Reflection module focuses on in-depth research, critical enquiry and reflection on questions and critical issues emerging in students' own practice, and pertinent to the practice of their own discipline.
Over the module, students will initiate and develop an individual research topic; identify and evaluate appropriate archives, bodies of critical literature, visual/material sources and research methods; manage their study time; engage with and respond to tutorial dialogue and peer feedback, and apply critical and analytical skills to produce a 6,000 word written Dissertation, supported by a series of lectures, seminars and tutorials.
Following the submission of the Dissertation, and to support the realisation of studio capstone projects, students will be assisted with the conception and development of an individual Statement that enables self-reflection and locates students within the contemporary contexts of their discipline. Consolidating the research, reflexive and critical skills acquired throughout students' programme of study, the Statement engages and applies learning undertaken within CHS modules to studio practice, supporting students' self-presentation at Degree Show, in future post-graduate study, and/or professional practice in a variety of Art and Design contexts.
You'll have the opportunity to study for a fourth year abroad or to do a work placement, or even combine both.
The information above reflects the currently intended course structure and module details. Updates may be made on an annual basis and revised details will be published through Programme Specifications ahead of each academic year. The regulations governing this course are available on our website. If we have insufficient numbers of students interested in an optional module, this may not be offered.
Modules will be delivered by means of lectures, seminars, workshops, group critique, individual tutorials, demonstration, projects, briefings, study visits, peer learning, independent learning and study skills.
This course is taught in the Design School, Kingston School of Art. Our staff are practising illustrators, animators, designers and researchers who'll enrich your student experience with contemporary issues, events and challenges. Specialist guest speakers reinforce the currency of the course, providing the latest insights into practice.
You'll use your studio spaces and facilities to experiment and explore new ways to push the boundaries of projects and open discourse across disciplines.
Collaborative and multi-disciplinary teamwork is actively encouraged between students, across faculty courses, international institutions and with industry.
Throughout the course, you'll be encouraged to explore and develop expertise in current approaches, techniques, media, sustainability and application including communication, narrative, interactive, information, animation and moving image, and environment.
Skills and techniques such as drawing, visualising, moving image, printmaking, rapid proto-typing, analysis and research, human factors, presentation all support project work by helping realise solution-led ideas.
Our graduates are employed worldwide in roles such as freelance illustration and image makers for magazines and newspapers; book publishers; film and TV production companies; and by advertising and design groups.
Some pursue careers in animation, games, multimedia, special effects and design for film and TV; others pursue postgraduate study in the UK or overseas.
Exceptional achievements by Kingston School of Art students mean our students enjoy a reputation for innovation and creativity. Achievements include awards from BAFTA, Design and Art Direction Student Awards, the Macmillan Prize, the Penguin Student Design Award, the World Illustration Awards and the Royal Television Society Awards.
Illustration Animation graduates have gone on to the following roles:
Illustration Animation graduates have been employed by the following organisations:
You'll get industry experience during your second and third years. There is an exclusive animation competition with Penguin Random House each year, and annual collaboration with the Royal Opera House and we have many live projects with publishing, health and cultural institutions.
Three of our students were nominated for the top prize in the Royal Television Society Student Awards 2019. The students were:
This is the eleventh time we have won at the RTS in the last 13 years.
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